Open GoogleCodeExporter opened 8 years ago
This is version r50, sorry for omitting that.
Original comment by jimgov...@gmail.com
on 21 Aug 2010 at 3:22
Upload a savegame close to the phone-booth pls, bored to wait all the intro and
stuff :p. Its probably related to AEG handling, varius sounds are 'fading'
because of bugs in the new code
Original comment by drkIIRaziel
on 21 Aug 2010 at 4:21
haha, agreed, ultra-long intro. Here's a Savegame from Ryo's room, just leave
and pick up the phone on the way out.
Correct phone activity can be heard at approximately 4:48 of this video:
http://www.youtube.com/watch?v=aoJ2ki0zNfc
Thanks!
Original comment by jimgov...@gmail.com
on 21 Aug 2010 at 5:23
Attachments:
Actually i don't hear a tone -- the volume is wayyy tooo low or smth. Nice bug
spotting there :D
Original comment by drkIIRaziel
on 23 Aug 2010 at 11:47
whatever I can do to help you guys.
Original comment by jimgov...@gmail.com
on 23 Aug 2010 at 12:17
Okay, its a problem with the looping -- not related to AEG.
The game starts a channel with LSA=0x92, LEA=0xA4, in adpcm format. The current
implementation of looping, adpcm decoding, or smth else leads into the adpcm to
be decoded wrongly, leading to this problem.
Also happens on SA2 (the 'grinding' sfx on the first level) and possibly in
more 'looping' sounds
Original comment by drkIIRaziel
on 2 Sep 2010 at 10:58
oh wow. that's pretty interesting, i figured it was another AEG handling thing.
Glad you were able to discover it!
Original comment by jimgov...@gmail.com
on 2 Sep 2010 at 6:18
okay, it seems that the entire model of the aica decoding we have is quite
wrong or smth. Managed to fix this bug, but breaks other SFX -BADLY-. Also
found two more bugs on shenmue (clicky sounds) that seem kinda related .. so
YAY?
I'l upload a test build for cross testing later on :)
For anyone that cares about the details:
It seems as if the adpcm state must not be reset on loop for this to work.
Original comment by drkIIRaziel
on 3 Sep 2010 at 8:01
guys is there any current solution to this problem or we'll just have to bear
with it.
Thanks
Original comment by yau...@gmail.com
on 7 Sep 2010 at 6:52
Original issue reported on code.google.com by
jimgov...@gmail.com
on 20 Aug 2010 at 2:24