Open GoogleCodeExporter opened 8 years ago
Do not use "optimized" releases when reporting bugs. Also, please just provide
the information from the console. Otherwise, this will have to be marked as
invalid.
Original comment by KrossX3
on 23 May 2011 at 2:30
I not only used the optimized release. I also used the regular releases as
well. They both crash. I also tried r134 it still crashes. Please fix this. I
don't have a console. I can only report bugs from the emulator itself.
Original comment by flyingdi...@gmail.com
on 23 May 2011 at 7:31
It would help if you could include your computer's specifications so that we
could see whether or not it is a hardware issue.
Original comment by hookonso...@gmail.com
on 23 May 2011 at 8:12
When I say that you should provide the information from the console, I mean the
black window with letters scrambled that opens with nullDC. The one that's
actually covered on your third screenshot.
That's the only thing that could've been useful from your screenshots, yet it's
covered. And as hsonic says (and also as shown on the template), provide with
your system specs information.
Original comment by KrossX3
on 24 May 2011 at 2:17
Okay My System Specs Information
Operating System: Windows 7 Home Premium 64-bit
CPU: Intel(R) Core(TM) Extreme Q9300 @ 2.53GHz
Video Card: NVidia GTX 280M
Sound Card: IDT High Definition Audio Codec
Additional related hardware and/or software:
4GB Memory
Two 320 GB Hard Drives
NullDC 1.0.4 r50 works perfectly on my PC but r134 does not as it just keeps
crashing on me.
Original comment by flyingdi...@gmail.com
on 26 May 2011 at 6:26
[deleted comment]
Screenshot of nulldc 1.0.4 r134 with crash with a black window with letters
shown and crash information.
Original comment by flyingdi...@gmail.com
on 26 May 2011 at 6:39
Attachments:
Well, the screenshot shows absolutely nothing to me. That's from a clean
folder, right?
Original comment by KrossX3
on 26 May 2011 at 6:50
I don't understand you at all and makes no sense whatsoever. You should be able
to read what it says on the black window and reads what plugins are loaded. It
crashes immediately when I open nulldc.
Original comment by flyingdi...@gmail.com
on 26 May 2011 at 6:55
I really hope this helps it should tell you the plugins thats loaded and used
so I'm typing them manully. The nulldc win32 release no trace.exe is run within
a folder. I updated the screenshots to see if it helps.
I use version: *1.0.4 r134*
I use a *nullDC_Win32_Release-NoTrace* build
I use the following plugins:
PowerVR Plugin: *nulldc PowerVR--Direct3D HAL [Dec 29 2010]
nulldc-PowerVR <D3D11> --[Sep 9 2010]*
GDRom Plugin: *Image Reader plugin by drk:Razierl & GiGaHeRz [Dec 9 2010]*
AICA Plugin: *Empty Aica Plugin [no sound/reduced compat] [Oct 31 2010]
nulldc AICA [Dec 9 2010]*
ARM7 Plugin: *VBA ARM Sound Cpu Core [Dec 9 201]*
Maple Plugin(s): *nulldc Maple Devices [Jan 8 2011]
nulldc Maple Devices [May 13 2011]
Puru imput plugin v0.1 by Falcon4ever [Dec 30 2010]
XInput for nulldc by shuffle2 [Dec 28 2010]*
Ext.Device Plugin: *nullExtDev <Oct 31 2010>*
Original comment by flyingdi...@gmail.com
on 26 May 2011 at 7:19
Attachments:
When I say that it shows nothing to me, it means there's nothing useful to
diagnose the problem in that "text" in there. ¬_¬
If r50 worked well for you, then try to find exactly which revision made it no
longer work for you.
Original comment by KrossX3
on 26 May 2011 at 8:06
[deleted comment]
r128 works for me. r129 is the revision where it no longer works for me. I
don't know if this is going to help you or not. This is the best I can do.
So if this does not help then, unfortunately, If you cannot understand the text
in the black window or the plugins it loaded when I try opening I cannot be any
much help any further. I even type in the plugins in my comments that the
emulator loaded to see if it helps. I cannot be help you any further if you
cannot understand what's in that last screenshot or if you cannot understand
what the text says in the black window. I cannot help you since I don't know
what you cannot understand about the last 2 screenshots of the black window I
posted.
Original comment by flyingdi...@gmail.com
on 26 May 2011 at 10:40
Is not that I cannot understand that, is just that no useful information was
shown. Finding the culprit revision however, does seem helpful instead.
Since r129 seems to be the culprit, it would point to the PuruPuru plugin. Try
just deleting it.
Original comment by KrossX3
on 26 May 2011 at 11:00
Deleting the PuruPuru Plugin really helps. I'm no longer getting any crashes.
Thanks. By any chance when will you add Save States (most important) and
Re-Recording (2nd or 3rd most important) features since some games are hard?
Original comment by flyingdi...@gmail.com
on 26 May 2011 at 11:17
Never.
Original comment by KrossX3
on 26 May 2011 at 11:31
[deleted comment]
Original comment by KrossX3
on 27 May 2011 at 5:53
Sounds like a null pointer.
With a lighting-fast-look at the source i noticed a few issues.
In : int Search_Devices() , void FASTCALL Unload() , s32 FASTCALL
Load(emu_info* emu)
You're forgetting to null-ify those 2 in case the device allocated rumble/joy
members:
if(joyinfo[i].rumble != NULL) SDL_HapticClose(joyinfo[i].rumble);
if(joyinfo[i].joy != NULL) SDL_JoystickClose(joyinfo[i].joy);
This is pretty dangerous coding practice and can lead to unexpected crash in
the next SDL_XX_Close(ptr).
SDL is a C library and uses standard alloc/free routines.
Deleting a null pointer doesn't have the same behaviour as if you where using
C++'s delete keyword but results in a hard crash.
Also , when numjoy <= 0 make sure to check the joyinfo array if its null when
accessing its members.
Original comment by Dimitris...@gmail.com
on 30 May 2011 at 9:42
Hey! Dangerous coding is ma'middle name! =D
Anyway, I see the error in Unload() but not the others. Still, if it was
something like that, I think it should at least show some of the first messages
on the console. To me, it looks as if the wrong version of SDL.dll was used.
Original comment by KrossX3
on 30 May 2011 at 6:07
There's a reason I want the issue tracker closed.
We know the cause for all of the submitted issues already and even for some
issues never submitted.
Not to mention that 99% of the submitted "issues" are along the lines of user
errors, errors related to outdated builds/versions, status update requests,
spam, trolling, help requests or pointless fighting.
Having the issue tracker open does more harm than good as things are now.
Original comment by Mr.PsyMan
on 30 May 2011 at 8:15
@Kross-X:
If you look carefully at the code there is a potential of accessing a null
pointer in many places ;-)
Anyway -- what i would recommend in a case like this where the issue can't be
easily reproduced, is :
a' - The person who opened the issue should build a debug version of the
emulator and trace it
b' - ..Or if he/she can't compile code , debuggers like WinDbg or olly would
help
c' - Rev diff Rev diff Rev diff Rev diff
d' - Add try/catch exception blocks to all parts of the code that look 'fishy'
and print "hints" in a message box ;-)
Original comment by Dimitris...@gmail.com
on 1 Jun 2011 at 12:22
Issue 385 has been merged into this issue.
Original comment by KrossX3
on 5 Jun 2011 at 10:28
A Purupuru built with an updated SDL, and the updated SDL too.
http://www.mediafire.com/?1obcjqb4qh9cxr9
Worth to check if it works any better.
Original comment by KrossX3
on 17 Aug 2011 at 7:32
Oops, forgot to allow comments. Done now.
Original comment by KrossX3
on 18 Aug 2011 at 6:15
Hi, i fixed the crash that happen when trying to configure this plugins without
a joystick plugged in. They're a lot of pointer not tested for null here...
also, a debugger isin't hard to use... i just replaced some code in config.cpp
like this:
if(joyinfo[joysticks[current_port].ID].canRumble)
with this:
if(joyinfo && joyinfo[joysticks[current_port].ID].canRumble)
at 2 location and it fixed the issue, i dunno if there is anymore, but i guess
so...
Original comment by stevebea...@gmail.com
on 29 Aug 2011 at 4:52
Well, that's a different crash altogether. =P
I use some unsafe safety methods and assumptions, which is why I don't
overcheck stuff. In that case, I should've checked for something on the Support
struct but I really neglected the config thingy. I guess I should make it
properly safe someday.
Original comment by KrossX3
on 31 Aug 2011 at 3:51
I would suggest raising the priority of this issue. The fix is rather simple,
but as it is, it makes it virtually impossible to use the PuruPuru plugin in a
keyboard-only configuration.
Original comment by Dima.Rui...@gmail.com
on 2 Sep 2012 at 6:31
Issue 460 has been merged into this issue.
Original comment by KrossX3
on 2 Oct 2012 at 8:49
Those interested in this plugin, please check the following thread:
http://forums.ngemu.com/showthread.php?t=151334
Original comment by KrossX3
on 9 Oct 2012 at 8:21
Original issue reported on code.google.com by
flyingdi...@gmail.com
on 22 May 2011 at 8:20Attachments: