Dargish / GLRender

Deferred HDR PBR renderer in OpenGL
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Additional Light Types #1

Closed Dargish closed 9 years ago

Dargish commented 10 years ago

Environment light, Ambient light, Point light.

Implement appropriate depth testing to limit the pixels calculated per light.

Dargish commented 9 years ago

Ambient light is Env light without a texture cube assigned.

Dargish commented 9 years ago

Spotlight too!

Dargish commented 9 years ago

Requires Cone primitive.