Dargish / GLRender

Deferred HDR PBR renderer in OpenGL
16 stars 2 forks source link

Add Tangent/Binormals to primitives #13

Open Dargish opened 9 years ago

Dargish commented 9 years ago

Need to change data type to VertexPositionUVNormalTangentBiNormal and add in required tangent and binormal.