Dargish / GLRender

Deferred HDR PBR renderer in OpenGL
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Terrain System #19

Open Dargish opened 9 years ago

Dargish commented 9 years ago

Terrain mesh, essentially a subdivided plane.

Height is provided by a custom shader that takes a height map texture and offsets the vertices.

To think about: Efficient LODing and culling. Bounding boxes generated from min/max height in the terrain chunk. Infinite terrain. Procedural generation.

Where should terrain decoration be generated? Grass, trees and other flora/fauna.

Dargish commented 9 years ago

Did some work in c1386727f6b8f57be297963196fde7d157c24a36 for this.