Think of a way to create limitations for the camera movement + LeftRightLimit tilemap movement. For now it's hardcoded in CameraFollow script, but implement it in more dynamic way.
Installed Cinemachine and attached CinemachineBrain to MainCamera. Created CM vcam1 that follows BetweenPlayers. Added CamBoundingBox and put it in Cinemachine Confiner 2D as Bounding Shape.
Think of a way to create limitations for the camera movement + LeftRightLimit tilemap movement. For now it's hardcoded in CameraFollow script, but implement it in more dynamic way.