Open DarianLStephens opened 1 year ago
Oh, forgot to mention: This appears to be fixed with the forceful sync added to house transitions, which was also copied from Klei's boat stuff where they had a similar problem. Haven't encountered the issue since.
There are a few confusing issues with houses on boats.
Sometimes, the black screen gets stuck on the fade out, never fading back in. If I disable the fade, this sometimes happens: I have no idea what's up with the glow, but it becomes permanent except when in an interior (After exiting and entering, the interior colorcube takes over again). The camera snap also fails, which is really concerning because it's a vanilla function.
The interior camera fails to get applied, the colorcubes don't work, vanilla server>client functions failing... It has me concerned that there's a complete breakdown in server>client communication at the point of teleportation. That's about the only way I can explain why all these random things fail to work: They all rely on sending netvars to the client.