Open basxto opened 5 years ago
Hi Basxto.
I don't really know but maybe these issues are solved in godot 3.0 / 3.1 and the way to continue is to migrate all the project. Months ago I received a mail claiming there were input problems also on nvidia shield, but don't know what a I need to fix. Would you agree to test a small input prototipe made with a recent godot version on your devices?
I can do that. But you can also test it yourself, there is an app for sending keyboard inputs to an android phone: https://f-droid.org/en/packages/com.volosyukivan/ Arrow keys of keyboards behave like left analog stick, if I understand it correctly. Since nvidia shield is also android based, it’s likely the same.
I tried to play with:
It’s possible that this is an issue of godot. This is slightly related to #4