This condition:
if (price < global.saved_cowbells):
is only true if you have 501 or more cowbells.
changing this in something like
if (global.saved_cowbells >= price):
will fix this
(I'm to lazy to clone and figure out how to build to test this fix myself sorry :smiley: )
This condition:
if (price < global.saved_cowbells):
is only true if you have 501 or more cowbells. changing this in something likeif (global.saved_cowbells >= price):
will fix this(I'm to lazy to clone and figure out how to build to test this fix myself sorry :smiley: )