Closed Atrate closed 5 years ago
Oops that's true. I'm not quite sure how to deal with it as the system interprets that you have moved your finger incredibly fast. Let me do some tests.
Fixed by f8f5aa086388d5fcf3a01b22af10975e9872438a
I have read about a tablet problem (referenced in #11). I'm using the current commit (f8f5aa0) and it seems that the tablet swiping problem still persists.
Whenever I get to a certain point on the tower, I can't swipe to the left. Just in case, though, I'll test this problem a bit more.
yup, I am facing the same problems just right now
I think I managed to fix all input problems now, but haven't tested it much yet. Also I have a preliminary godot 3.1 version.
Nope, needs more work
Thanks for trying to fix the issue.
So the multitouch thing is 100% fixed. The wall problems caused by the fix should be also corrected now. Could you please people test? https://github.com/Dariasteam/TowerJumper/releases/tag/v0.15
When I can, I'll try out the fix on my tablet.
The multitouch issue has been fixed in that version (completely disabling input while there are 2 or more touch points seems to work nicely).
The walls seem okay too, though I haven't tested it too thoroughly yet.
Thanks, closing this then
Device info: LG G6 with AEX Oreo
If you touch the screen with two fingers at once (or a friend touches your screen), the ball can sometimes warp 180° around the centre of rotation of the levels.