Dariasteam / TowerJumper

Casual ability game
GNU General Public License v3.0
121 stars 37 forks source link

Best to play upside down #22

Open iexos opened 5 years ago

iexos commented 5 years ago

Dont know if this is really actionable, but i noticed that the game is much better to play holding the phone upside down and moving the finger where the score is written. Of corse the perspective seems a bit weird in the beginning but after a while its quite natural and its possible to make longer combos as you can actually see where the ball is falling (rising) towards. The only downside is (apart from not seeing the text anymore) that i keep toggling the options.

So my question is, can you put the option toggles to the other end of the screen? :P

No for real, i dont know what to do about it, but from a design perspective maybe its worth considering that the natural controls are hiding the most important part of the screen, where the ball is going to fall.

Dariasteam commented 5 years ago

Well, that's definitively a weird petition haha. I've tried to play lake that and I'm not sure my performance changes a lot. Anyone have also tried?

Maybe it could be added as an option but for now I think is not a priority.

Bubu commented 5 years ago

Too funny. I had to think of this: Workflow - https://xkcd.com/1172/

More on topic: I also thought about how one can improve on the fact that my thumb is always where I need to look to see where the ball is falling. (Never thought of holding the phone upside down though)

SanskritFritz commented 5 years ago

Great idea :smile:

zander commented 5 years ago

I had to try this.

My conclusion is that there is a point in the request. The 'tube' actually shows around 4 levels on my phone but due to my fingers being used as controls I only actually see 2 levels. That means half of the visible layers are being obstructed by your hands!

I fully understand that putting you fingers on the opposite side of the phone makes a huge difference.

Maybe the game makers have a good idea on how to solve this in an elegant manner? It would be great if a "normal" solution allowed people to see more layers (ideally all 4) and thus can better predict where it is safe to rotate to.