Open Melpontro opened 9 years ago
thats the problem i reported before when exporterd it applys just the first texture of the emb on the whole model
This is unrelated to that, we're working on figuring that bug out. This bug causes the UV map to corrupt, you can verify then when reimporting it into 3DS Max. At the moment we aren't sure what is causing it, since some models are fine.
try to merge your textures into one singel textures and edit the uv map to fit the merged texture this way it works for me
just discovered that you have to mirror the texture vertikal to appear right ingame
UV breaks often when using FBXEMD