DarioSamo / LibXenoverse

Dragon Ball Xenoverse Modding Tools
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FBXEMD Broken UV Maps #4

Open Melpontro opened 9 years ago

Melpontro commented 9 years ago

UV breaks often when using FBXEMD 2015-03-12_00002 2015-03-17_00003

mastaklo commented 9 years ago

thats the problem i reported before when exporterd it applys just the first texture of the emb on the whole model

Melpontro commented 9 years ago

This is unrelated to that, we're working on figuring that bug out. This bug causes the UV map to corrupt, you can verify then when reimporting it into 3DS Max. At the moment we aren't sure what is causing it, since some models are fine.

mastaklo commented 9 years ago

try to merge your textures into one singel textures and edit the uv map to fit the merged texture this way it works for me

mastaklo commented 9 years ago

just discovered that you have to mirror the texture vertikal to appear right ingame