Extended the implementation of normal maps that was already done (thank you Dario) so that specular maps are also supported. Samples the map on hit and uses the value to multiply specular intensity. normalMapScale has been changed to uvDetailScale as it is now used for both normal and specular maps.
Extended the implementation of normal maps that was already done (thank you Dario) so that specular maps are also supported. Samples the map on hit and uses the value to multiply specular intensity. normalMapScale has been changed to uvDetailScale as it is now used for both normal and specular maps.