Closed DarioSamo closed 3 years ago
https://github.com/NVIDIAGameWorks/Falcor/blob/master/Source/Falcor/RenderPasses/Shared/PathTracer/RayFootprint.slang https://github.com/NVIDIAGameWorks/Falcor/blob/master/Source/Falcor/Experimental/Scene/Material/TexLODHelpers.slang https://github.com/NVIDIAGameWorks/Falcor/blob/master/Source/RenderPasses/WhittedRayTracer/WhittedRayTracer.rt.slang
Implemented ray differentials.
Could improve quality using ray cones as well, but it looks very good right now regardless.
Sampling Improved Shader and Texture Level of Detail Using Ray Cones