DarioSamo / sm64rt-legacy-renderer

MIT License
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Mipmap Generation and Sampling support #5

Closed DarioSamo closed 3 years ago

DarioSamo commented 3 years ago

Sampling Improved Shader and Texture Level of Detail Using Ray Cones

DarioSamo commented 3 years ago

https://github.com/NVIDIAGameWorks/Falcor/blob/master/Source/Falcor/RenderPasses/Shared/PathTracer/RayFootprint.slang https://github.com/NVIDIAGameWorks/Falcor/blob/master/Source/Falcor/Experimental/Scene/Material/TexLODHelpers.slang https://github.com/NVIDIAGameWorks/Falcor/blob/master/Source/RenderPasses/WhittedRayTracer/WhittedRayTracer.rt.slang

DarioSamo commented 3 years ago

Implemented ray differentials.

Could improve quality using ray cones as well, but it looks very good right now regardless.