Some entities have high base values (for health or armor) and scale too crazy with the multiply total
Capping the level doesn't always work because sometimes it's just one attribute with a high base value (e.g. armor) resulting in too low health and damage at lower levels
Some entities have high base values (for health or armor) and scale too crazy with the multiply total
Capping the level doesn't always work because sometimes it's just one attribute with a high base value (e.g. armor) resulting in too low health and damage at lower levels