Dark-Shadow65 / Kingdoms-and-Castles-Datapack

0 stars 0 forks source link

Dynamic Raid System #13

Open Dark-Shadow65 opened 6 months ago

Dark-Shadow65 commented 6 months ago
Dark-Shadow65 commented 1 week ago

Population mechanic. Places a marker on every player 3 times a day. Raids are more likely to happen when not around population markers. Population markers despawn after 3 days.

Killing a raid decreases their resources and places a 'raid killed' marker so less raids spawn near that marker

Dark-Shadow65 commented 1 week ago

Two factions:

Dark-Shadow65 commented 1 week ago

Look into using https://github.com/DartCat25/CEM-S for entity models