DarkCastleMUD / DarkCastle

Dark Castle is a text-based MUD (multi-user dungeon) that was originally based on DIKU MUD around 1995. It has been running since then.
https://www.dcastle.org/
GNU Lesser General Public License v2.1
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Update db.ccp to add instruments to randomizer #101

Closed TehDreadPirateRoberts closed 3 years ago

TehDreadPirateRoberts commented 4 years ago

Add instruments to the randomizer.

mcinelli61 commented 4 years ago

Who decided that this is what we wanted to do?

On Thu, Oct 22, 2020 at 6:44 PM TehDreadPirateRoberts < notifications@github.com> wrote:

Add instruments to the randomizer.

You can view, comment on, or merge this pull request online at:

https://github.com/DarkCastleMUD/DarkCastle/pull/101 Commit Summary

  • Update db.ccp to add instruments to randomizer

File Changes

Patch Links:

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TehDreadPirateRoberts commented 4 years ago

Who decided that this is what we wanted to do?

Well it sure seemed like another thing missed during some of the coding. If people read and replied to the shit I posted on the forums I might be more inclined to seek consensus.

TehDreadPirateRoberts commented 4 years ago

Who decided that this is what we wanted to do?

And I posted it for review. You can still go ahead and not approve it.

TehDreadPirateRoberts commented 4 years ago

I have posted it to the forums for discussion.

dmhenderson76 commented 4 years ago

I think we should do a review of what should not be randomized and not just add items piecemeal. There are some spells and effects that should not be randomized (heal, vamp touch, dispel magic etc) but most things should - including skill bonuses - especially as we move towards EQ that benefits different classes in different ways

TehDreadPirateRoberts commented 4 years ago

I think we should do a review of what should not be randomized and not just add items piecemeal. There are some spells and effects that should not be randomized (heal, vamp touch, dispel magic etc) but most things should - including skill bonuses - especially as we move towards EQ that benefits different classes in different ways

I posted to forums details regarding affects for discussion. Skill bonus may be more challenging to randomize. I don't know though.