Closed TehDreadPirateRoberts closed 3 years ago
Who decided that this is what we wanted to do?
On Thu, Oct 22, 2020 at 6:44 PM TehDreadPirateRoberts < notifications@github.com> wrote:
Add instruments to the randomizer.
You can view, comment on, or merge this pull request online at:
https://github.com/DarkCastleMUD/DarkCastle/pull/101 Commit Summary
- Update db.ccp to add instruments to randomizer
File Changes
- M src/db.cpp https://github.com/DarkCastleMUD/DarkCastle/pull/101/files#diff-0e84897933ba9d9f28f14a3837a792b4cd4e43e692d0a372a9fcc60319ab7961 (8)
Patch Links:
- https://github.com/DarkCastleMUD/DarkCastle/pull/101.patch
- https://github.com/DarkCastleMUD/DarkCastle/pull/101.diff
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Who decided that this is what we wanted to do? …
Well it sure seemed like another thing missed during some of the coding. If people read and replied to the shit I posted on the forums I might be more inclined to seek consensus.
Who decided that this is what we wanted to do? …
And I posted it for review. You can still go ahead and not approve it.
I have posted it to the forums for discussion.
I think we should do a review of what should not be randomized and not just add items piecemeal. There are some spells and effects that should not be randomized (heal, vamp touch, dispel magic etc) but most things should - including skill bonuses - especially as we move towards EQ that benefits different classes in different ways
I think we should do a review of what should not be randomized and not just add items piecemeal. There are some spells and effects that should not be randomized (heal, vamp touch, dispel magic etc) but most things should - including skill bonuses - especially as we move towards EQ that benefits different classes in different ways
I posted to forums details regarding affects for discussion. Skill bonus may be more challenging to randomize. I don't know though.
Add instruments to the randomizer.