MPIF WEARS - check to see if PC or NPC is wearing an object in a specific hit location. Ex: Dragon breathes fire, if character is wearing a shield, they get a bonus sv vs damage (I am trying to make shields useful) else take full damage.
MPIF VNUM LEVEL (by location)- Don't want people trying to block dragonfire using a moss shield right? This has a ton of cool applications.
MPIF WEARS - check to see if PC or NPC is wearing an object in a specific hit location. Ex: Dragon breathes fire, if character is wearing a shield, they get a bonus sv vs damage (I am trying to make shields useful) else take full damage.
MPIF VNUM LEVEL (by location)- Don't want people trying to block dragonfire using a moss shield right? This has a ton of cool applications.