Open jhhudso opened 4 years ago
Not sure if latency is really an big issue unless you're playing a first shooter game. Yes you can get spikes in lag but it's no where like jitter days. If you do get something serious then it's probably a datacentre issue local to the host. Most ISP links have a lot of redudancy built in now and days so ISP outtages are far and few. Not sure if it's worth the effort for you to add in pings/traceroute..as anyone can do that from their PC...just my 2 cent.
Adding ping and traceroute would be imm only commands mainly for checking if someone is having a lag issue. It would save me having to log into the server to do the same thing. Tracing your IP address from my own pc would be useless in checking an issue you’re having with your connection to the mud.
On Wed, May 27, 2020 at 9:52 PM kupoholio notifications@github.com wrote:
Not sure if latency is really an big issue unless you're playing a first shooter game. Yes you can get spikes in lag but it's no where like jitter days. If you do get something serious then it's probably a datacentre issue local to the host. Most ISP links have a lot of redudancy built in now and days so ISP outtages are far and few. Not sure if it's worth the effort for you to add in pings/traceroute..as anyone can do that from their PC...just my 2 cent.
— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/DarkCastleMUD/DarkCastle/issues/16#issuecomment-635098938, or unsubscribe https://github.com/notifications/unsubscribe-auth/APPBP2ADO4VIRAW6RGJCUGDRTXUW7ANCNFSM4NDVOFHA .
ping command would return engine and network to client latency