If you've ever noticed the mud getting slower the longer it's up, this is partially due to mobs scavenging with full inventories. There are some people who like to leave eq all over the place and eventually mobs will fill up their inventories between repops. Every micro-tick when mob actions are performed (wandering, scavenging, etc), mobs will attempt to pick up everything in the room. If their inventory is full, they will pick up over and over again. I was able to grind the bot port to a halt so that all commands were lagging such that any single command - moving, attacking, etc - would take half a second or more each instead of happening near instantly (this was a couple years ago. I haven't played in a while but figured I'd report since I saw the github). Now this is probably not a big deal on the non-bot port and once I realized what I had done, I went back and cleaned up all the areas, but a simple check on whether the mob's inventory was full could provide a speedup mud wide. For instance, the mobs in apiary wander around picking up all the crap that's on the ground in there and eventually their inventories get full and then they all keep trying to pick stuff up but none of them can anymore. All these little actions add up.
If you've ever noticed the mud getting slower the longer it's up, this is partially due to mobs scavenging with full inventories. There are some people who like to leave eq all over the place and eventually mobs will fill up their inventories between repops. Every micro-tick when mob actions are performed (wandering, scavenging, etc), mobs will attempt to pick up everything in the room. If their inventory is full, they will pick up over and over again. I was able to grind the bot port to a halt so that all commands were lagging such that any single command - moving, attacking, etc - would take half a second or more each instead of happening near instantly (this was a couple years ago. I haven't played in a while but figured I'd report since I saw the github). Now this is probably not a big deal on the non-bot port and once I realized what I had done, I went back and cleaned up all the areas, but a simple check on whether the mob's inventory was full could provide a speedup mud wide. For instance, the mobs in apiary wander around picking up all the crap that's on the ground in there and eventually their inventories get full and then they all keep trying to pick stuff up but none of them can anymore. All these little actions add up.