Open GoogleCodeExporter opened 8 years ago
I manually added a line to make it knock down welded props
constraint.RemoveConstraints( trace.Entity, "Weld" )
Original comment by infinity...@gmail.com
on 6 Feb 2010 at 6:35
Any updates, tsk tsk tsk.
Original comment by c_u_late...@hotmail.com
on 9 Feb 2010 at 12:33
if police rams are able to remove welds, guess what the minges would do.
Original comment by fpeijnen...@gmail.com
on 9 Feb 2010 at 3:27
Its really a double negative, as if you don't add it minges can just make
unmovable
propblocks to normal players, maybe make it a configurable option in the f4
menu?
Also any update on the weapon-checker? Here's one a friend of mine recoded that
you
can look at.
http://pastebin.com/m67f01e3f
There's only one problem with this one tho, you can only take a persons weapons
once,
so to take their weapons again you have to give back the old.
Original comment by c_u_late...@hotmail.com
on 10 Feb 2010 at 3:38
Still waiting for a reply.
Original comment by c_u_late...@hotmail.com
on 12 Feb 2010 at 8:33
rp_copscanunweld in 518
Original comment by fpeijnen...@gmail.com
on 12 Feb 2010 at 9:33
"If you take lets say a cp's weps, then they change class to a hobo, when
you go to return the weapons they will receive the 'illegal' police weapons
along with whatever else you took thus giving a hobo CP weapons. This can
be done with multiable classes too, like taking bugbait off a person while
hobo + arrest batons off the same guy while hobo then they will receive
weapons from both classes."
Isn't fixed, just took the time to test it then
Original comment by c_u_late...@hotmail.com
on 17 Feb 2010 at 9:51
that's not a bug.
Original comment by fpeijnen...@gmail.com
on 17 Feb 2010 at 1:10
Well its somewhat of an exploit, citizens having police batons etc.
Even though there is a blacklist, class only items shouldn't be transferable.
Original comment by c_u_late...@hotmail.com
on 17 Feb 2010 at 1:15
Original issue reported on code.google.com by
c_u_late...@hotmail.com
on 6 Feb 2010 at 5:36