Open GoogleCodeExporter opened 8 years ago
Can paste your line sv_gamemode_functions or atleast a snip so we have a better
idea
of the problem.
Original comment by c_u_late...@hotmail.com
on 15 Mar 2010 at 9:43
[deleted comment]
function GM:EntityRemoved(ent)
self.BaseClass:EntityRemoved(ent)
if ent:IsVehicle() then
local found = ent.Owner
if ValidEntity(found) then
found.Vehicles = found.Vehicles or 1
found.Vehicles = found.Vehicles - 1
end
end
for k,v in pairs(DarkRPEntities) do
if ent:IsValid() and ent:GetClass() == v.ent and ValidEntity(ent.dt.owning_ent) and
not ent.IsRemoved then
local ply = ent.dt.owning_ent
local cmdname = string.gsub(v.ent, " ", "_")
if not ply["max"..cmdname] then
ply["max"..cmdname] = 1
end
ply["max"..cmdname] = ply["max"..cmdname] - 1
ent.IsRemoved = true
end
end
end
As I see that doesnt have anything to do with the posted problem, and I havent
noticed any other problem yet
Original comment by kmz...@gmail.com
on 15 Mar 2010 at 9:59
Suggestion: Add rp_allowproppocket
Original comment by ch...@watersideway.plus.com
on 15 Mar 2010 at 4:52
Unknown command "rp_allowproppocket"
Original comment by kmz...@gmail.com
on 15 Mar 2010 at 4:59
the pocket is based on the gravgun protection. Can players pick up other
people's props
with the gravity gun? (look in the FPP options, Q>utilities>FPP admin settings)
Original comment by fpeijnen...@gmail.com
on 15 Mar 2010 at 6:56
I'm not saying that command exists, I'm just suggesting it should be added.
But Falco, the gravgun doesn't work on welded or frozen props, the pocket does.
Maybe make the pocket only work on unwelded or unfrozen props? Like the gravgun?
Original comment by ch...@watersideway.plus.com
on 15 Mar 2010 at 7:25
I will check the gravity gun settings and report back in about 8hours, I hope
it is
as simple as that.
@ post before this. I dont think play owned props should be allowed to put in
pocket
at all since it can be abuse heavily. after 30min of this discovery people
started to
use this "glitch" to break in everywhere and it was complete chaos, I had no
other
option then shut down server and set rp_pocket 0.
Original comment by kmz...@gmail.com
on 15 Mar 2010 at 9:56
Okey so I just woke up and tested to pocket my props and it worked, there wasnt
any
on the server at the moment so i couldnt test on other peoples props... so I
went to
another server, I could pocket my own props but not others so it has to be some
kind
of setting that i missed. The settings are default on FPP, except i added stuff
to
blacklist on physgun
in the gravity gun settings, I only had that people can pick up world props
with the
gravgun
Could it be something else?
Original comment by kmz...@gmail.com
on 16 Mar 2010 at 6:17
Or maybe could blacklist props in the pocket? I mean its better if cant pick up
any
props at all, i tried to disable all in gravgun except gravgun protection in
the FPP
Original comment by kmz...@gmail.com
on 16 Mar 2010 at 6:34
It just hit to my head all i had to do was to put prop_physics into the
blacklist on
gravgun xD anyways im sry about wasting your time about this, I really thought
it was
something wrong...
since this aint a issue I guess you can remove this and thanks for telling me
the
pocket was based on rhe gravgun protection.
Original comment by kmz...@gmail.com
on 16 Mar 2010 at 11:07
Original comment by fpeijnen...@gmail.com
on 16 Mar 2010 at 3:18
Still think you should have the pocket mimic the grav guns settings, so it can
only
work on unfrozen and unwelded props..
Original comment by ch...@watersideway.plus.com
on 16 Mar 2010 at 5:22
Original issue reported on code.google.com by
kmz...@gmail.com
on 15 Mar 2010 at 9:33