DarkCoveR / darkrp

Automatically exported from code.google.com/p/darkrp
0 stars 0 forks source link

Flamable props #391

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
local FlammableProps = {"drug", "drug_lab", "food", "gunlab", "letter", 
"microwave", "money_printer", "spawned_shipment", "spawned_weapon", 
"cash_bundle", "prop_physics"}

It's using an entity called cash_bundle, I'm pretty sure it should be 
"spawned_money".

Original issue reported on code.google.com by ch...@watersideway.plus.com on 27 Jul 2010 at 1:16

GoogleCodeExporter commented 8 years ago
maybe Eusion can fix this ^^ (if he has time)

Original comment by fpeijnen...@gmail.com on 28 Jul 2010 at 9:56

GoogleCodeExporter commented 8 years ago
Also I noticed that fire has a 1/60000 chance of spreading to another prop, bit 
much of a low chance don't you think? And burned props don't seem to be 
working, from the code it seems it should set the props colour to a more 
blackish colour after they've been burnt, but it doesn't.

Original comment by ch...@watersideway.plus.com on 28 Jul 2010 at 12:22

GoogleCodeExporter commented 8 years ago
I think the prop colour changing doesn't work cause it's using math.randomseed, 
I'm sure I read somewhere that this doesn't work properly in GLua.

Original comment by ch...@watersideway.plus.com on 3 Aug 2010 at 12:01

GoogleCodeExporter commented 8 years ago
Sorry, I meant why the constraint removal doesn't work.

Original comment by ch...@watersideway.plus.com on 3 Aug 2010 at 12:03

GoogleCodeExporter commented 8 years ago
I don't know what to do with flammable props, The cash_bundle is replaced with 
spawned_money in my version, so that's fixed.

Original comment by fpeijnen...@gmail.com on 6 Aug 2010 at 3:47

GoogleCodeExporter commented 8 years ago
I fixed the flamable props system for myself, was making a fire fighter system 
and the lack of firespread made it too easy :P

I can post the fixed code if you like.

Original comment by ch...@watersideway.plus.com on 6 Aug 2010 at 4:19