Instead of needing to create multiple SceneMap instances to place items in the same cell, support multiple layers that can have their own cell size and fill in the same physical space. This can be useful for painting detail items after the overall world has been laid out, or painting tile sets with different cell sizes.
Instead of needing to create multiple
SceneMap
instances to place items in the same cell, support multiple layers that can have their own cell size and fill in the same physical space. This can be useful for painting detail items after the overall world has been laid out, or painting tile sets with different cell sizes.