DarkKilauea / godot-scene-map

Provides a helper node for building tile based worlds out of similarly sized scenes.
MIT License
24 stars 8 forks source link

Support multiple layers. #5

Open DarkKilauea opened 3 years ago

DarkKilauea commented 3 years ago

Instead of needing to create multiple SceneMap instances to place items in the same cell, support multiple layers that can have their own cell size and fill in the same physical space. This can be useful for painting detail items after the overall world has been laid out, or painting tile sets with different cell sizes.