Originally a class structure featuring rooms as dedicated classes was considered. This should be implemented in order to give rooms the ability to interact among each other.
(Something like a Room class, each having a reference to a TiledMap, a list of entitys(, a player?) etc...)
Originally a class structure featuring rooms as dedicated classes was considered. This should be implemented in order to give rooms the ability to interact among each other.
(Something like a Room class, each having a reference to a TiledMap, a list of entitys(, a player?) etc...)