The transition between game screens (not only the actual Screens as in Screen Classes, but also the different maps) should be smoothened, for example by blending over a black Screen.
Possible simple solution could be a full-screen black rectangle, interpolating its alpha from 0 to 1 and to 0 again over the period of transition.
The transition between game screens (not only the actual
Screen
s as in Screen Classes, but also the different maps) should be smoothened, for example by blending over a black Screen.Possible simple solution could be a full-screen black rectangle, interpolating its alpha from 0 to 1 and to 0 again over the period of transition.