Open ghost opened 4 years ago
https://github.com/P3pp3rF1y/AncientWarfare2/issues/1088 Relevant Issue on their end, they seem to be stubborn, It's not hard to add a config for this
I have found it is only ranged projectiles that actually harm the player
Ancient Warfare is not really designed to be played in survival mode. I’m not sure why you need to be able to go to structures in survival, and it can open the structures up to exploitation. I’m not sure if we should fix this, frankly
From the mod Dev on this issue
Just to give you the short backstory: I suffer from anxiety. When it's bad, I temporarily switch my modpacks to peaceful so I can keep playing unhindered. I understand this is not be something you automatically think of when first considering this bug. Fixing this is a decision of the mod maker of course, just thought I'd make a report in case it wasn't known yet. I'll leave it at this point, thanks for making the effort of passing on the feedback :) @Rionlion100
Bug Report
While playing in Peaceful Mode, the hostile mobs from the mod Ancient Warfare still spawn. And they attack the player. The mobs seem to behave as if you were playing on easy/normal/hard mode.
Expected Behaviour
When playing on peaceful, I'd expect these mobs to not spawn, or at least to not attack.
Possible Solution
I'm guessing something in the Ancient Warfare NPC mod isn't configured as it should. Wasn't able to look at the configs ingame. Ancient Warcare Core didn't seem to have configs that are of use for this specific problem. No sure if the error is within the mod itself, or the result of some kind of synergy with another part of the modpack.
Steps to Reproduce (for bugs)
Logs
No logs applicable.
Client Information
World Information