DarkPacks / SevTech-Ages

SevTech: Ages is a massive Minecraft modpack packed with content and progression.
https://minecraft.curseforge.com/projects/sevtech-ages
GNU General Public License v3.0
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what is the point in makeing a moduler machinery industriul mill? #2078

Closed csg1995 closed 6 years ago

csg1995 commented 6 years ago

less of a bug and more of a question, but the industrial mill has less recipes than the normal one, as it is unable to create dyes, rice/barley flower, ground resin, or ground meat, and it has no improvement in output, so it just seams like a waste of recourses to build one unless I am missing something.

artdude543 commented 6 years ago

It's designed to allow better automation when you reach higher tech tiers. It will have more recipes in time but for now, it has the main ones which people wanted to allow for the automation w/o having to make a mess of pipes/hoppers etc.. So you're getting a fairly easy machine to add automation too.

It's not always about lack of recipes use your mind and get creative on what you can build with some the custom machines we've added. The pack is aimed to make you explore options for builds and not stick to the same meta when it comes to packs with tech mods. I hope this answers your question.

tjsd commented 6 years ago

Hello! Here are some recipes you can include in next update that I found. File: scripts\mod_integrations\modular_machinery\industrial_mill.zs

mods.modularmachinery.RecipeBuilder.newBuilder(createRecipeName(machineName, "sugar"), machineName, 128)
    .addEnergyPerTickInput(4)
    .addItemOutput(<minecraft:sugar> *2)
    .addItemInput(<minecraft:reeds>)
    .build();

mods.modularmachinery.RecipeBuilder.newBuilder(createRecipeName(machineName, "fibreHemp"), machineName, 128)
    .addEnergyPerTickInput(4)
    .addItemOutput(<betterwithmods:material:3> *3)
    .addItemInput(<betterwithmods:material:2>)
    .build();   

mods.modularmachinery.RecipeBuilder.newBuilder(createRecipeName(machineName, "blue_dye_powder"), machineName, 128)
    .addEnergyPerTickInput(4)
    .addItemOutput(<pickletweaks:dye_powder:11> *2)
    .addItemInput(<minecraft:dye:4>)
    .build();

mods.modularmachinery.RecipeBuilder.newBuilder(createRecipeName(machineName, "black_dye_powder"), machineName, 128)
    .addEnergyPerTickInput(4)
    .addItemOutput(<pickletweaks:dye_powder:15> *2)
    .addItemInput(<minecraft:dye>)
    .build();

mods.modularmachinery.RecipeBuilder.newBuilder(createRecipeName(machineName, "black_dye_powder"), machineName, 128)
    .addEnergyPerTickInput(4)
    .addItemOutput(<pickletweaks:dye_powder:15> *2)
    .addItemInput(<actuallyadditions:block_black_lotus>)
    .build();

mods.modularmachinery.RecipeBuilder.newBuilder(createRecipeName(machineName, "green_dye_powder"), machineName, 128)
    .addEnergyPerTickInput(4)
    .addItemOutput(<pickletweaks:dye_powder:13> *2)
    .addItemInput(<minecraft:dye:2>)
    .build();   

mods.modularmachinery.RecipeBuilder.newBuilder(createRecipeName(machineName, "brown_dye_powder"), machineName, 128)
    .addEnergyPerTickInput(4)
    .addItemOutput(<pickletweaks:dye_powder:12> *2)
    .addItemInput(<minecraft:dye:3>)
    .build();   

mods.modularmachinery.RecipeBuilder.newBuilder(createRecipeName(machineName, "rice flour"), machineName, 128)
    .addEnergyPerTickInput(4)
    .addItemOutput(<betterwithaddons:japanmat:4>)
    .addItemInput(<actuallyadditions:item_food:16>)
    .build();   

mods.modularmachinery.RecipeBuilder.newBuilder(createRecipeName(machineName, "ground_resin"), machineName, 128)
    .addEnergyPerTickInput(4)
    .addItemOutput(<primal:tannin_ground> *2)
    .addItemInput(<ore:barkWood>)
    .build();   

mods.modularmachinery.RecipeBuilder.newBuilder(createRecipeName(machineName, "unfired_porcelain"), machineName, 128)
    .addEnergyPerTickInput(4)
    .addItemOutput(<ceramics:unfired_clay:4> *2)
    .addItemInput(<minecraft:dye:15>)
    .addItemInput(<minecraft:clay_ball>)
    .addItemInput(<minecraft:flint>)
    .build(); 

pastebin > https://pastebin.com/srYfUarx