DarkPacks / SkyFactory-4

SkyFactory 4 offers a brand-new experience never before seen in the series. Full automation, tech, magic, and bacon resources! This iteration offers over 30+ world types so you can play the pack like never before!
https://minecraft.curseforge.com/projects/skyfactory-4/
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Matter Overdrive: Certain Android Station upgrades do not work #1287

Open airbreather opened 4 years ago

airbreather commented 4 years ago

Bug Report

The following Android Station upgrades (from the Matter Overdrive mod) do not appear to do anything useful when taken:

  1. Wireless Charger
  2. High Jump
  3. Item Magnet

This list may not be exhaustive; it's just the things I've run across in a casual playthrough.

Expected Behaviour

When my android's battery has sufficient power:

  1. After taking the Wireless Charger upgrade, I expect a depleted Ion Sniper on one of the eight inactive hotbar slots to start recharging automatically.
  2. After taking rank 2 of the High Jump upgrade, I expect to be able to jump at least 1.5 blocks high.
  3. After taking the Item Magnet upgrade, I expect it to make a noticeable difference in the item pickup distance.

Possible Solution

Presumably, there's code in there that looks like it's supposed to work, and probably used to work at some point, but doesn't anymore. I don't really feel like debugging it right now, I just wanted to report this so it's logged before I forget again.

Steps to Reproduce (for bugs)

  1. Start a new survival world of the default world type (prestige: off, allow cheats: on)
  2. /give playername matteroverdrive:android_pill 1, eat the pill, wait for it to kill you.
  3. Click Respawn when it's available
  4. /xp 9999999
  5. /give playername matteroverdrive:ion_sniper 1
  6. /give playername matteroverdrive:creative_battery 1
  7. /give playername piston 2
  8. /give playername matteroverdrive:android_station 1
  9. Place down the Android Station that you just created, and interact with it.
  10. Equip the Creative Battery to your character through this GUI
  11. Click the buttons with the following labels, roughly in this order (it should play a sound effect of drums after each successful click):
    • Wireless Charger
    • Limb Overclocking
    • High Jump
    • High Jump
    • Step Assist
    • Item Magnet
  12. Close the GUI
  13. Make sure that the Ion Sniper is on your hotbar in a slot that's not your active one, then wait for, like, 10 seconds or so.
  14. Open your inventory and hover the mouse over the Ion Sniper while holding Shift to see its charge level (expected: something other than exactly 0, because the previous step satisfies the documented requirement).
  15. /give playername cobblestone_wall 1
  16. Place down the Cobblestone Wall that you just created, and try to jump over it (expected: this is just barely higher than your typical jump height, so with two ranks of High Jump, you should be able to clear it easily).
  17. Throw your Ion Sniper down somewhere nearby on the ground, just barely out of reach of what you can typically grab, e.g., screenshot below (expected: the item should come closer to the player automatically, to be picked up).

Screenshot: 2019-10-18_23 02 31

Logs

World Information

Client Information

TheRealMothebad commented 1 year ago

I have also found this issue within "Skyfactory 4 uploaded" from MultiMC

Galaxy621 commented 11 months ago

Was stuck on this too. Turns out you need to select the ability with the 'Android Switch Ability Key', and toggle it with the 'Android Ability Key'