Open BenjaMenja opened 4 years ago
Note: Need to retest on LAN. Could not reproduce on a dedicated server.
If this is a LAN only issue, then you will have to contact the mod author directly as we do not support Open to LAN play.
I can now confirm that the issue is that when the player moves too far away from the spawner, the spawner loses the effects of the upgrades that it has. To test, I put an "Ignores Spawn Cap" upgrade in the spawner. Then, standing close to the spawner, run the following command: /forge entity list minecraft:zombie_pigman. You should see a large number (15-40 pigmen). If you fly very far away and run the same command, however, you will see that the pigman count has severely dropped (1-4), confirming that the spawner still works, but the upgrades lose their effects.
I think this is more likely that they are spawning and instantly despawning when the player is so far away that natural minecraft logic makes it work that way
Bug Description
When I place a Zombie Pigman Spawner from Apotheosis with the "Ignore Nearby Players" Modification and I fly away from it, the spawner stops spawning pigmen. The area is chunkloaded with a weirding gadget. ### Did this behavior use to work in the previous version? I have not tried this bug in previous versions. ## Steps to Reproduce (for bugs)Logs
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