DarkPacks / SkyFactory-4

SkyFactory 4 offers a brand-new experience never before seen in the series. Full automation, tech, magic, and bacon resources! This iteration offers over 30+ world types so you can play the pack like never before!
https://minecraft.curseforge.com/projects/skyfactory-4/
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Configuraton/Recipe Help(?) (Matter Overdrive) #2281

Closed MonfGeiger closed 5 months ago

MonfGeiger commented 5 months ago

Most of what i'm about to talk about relates to this post here: #2083

The TL;DR is i decided to, for the heck of it, do SF4 in a single player run after importing the modpack to MultiMC, but i DID remember the jankiness from the matter overdrive legacy edition mod. Before i discovered the aforementioned issue/topic i referenced above, I saw there was a community edition version that both fixed stuff the legacy edition left bugged among other things. I FIGURED that all i needed to do was to just drop it into the mods folder, and disable the legacy edition version of matter overdrive and that would be it. So i do, and i load up a new world.....yet, when i checked the recipe list for dirt resin, there was only ONE recipe (i think it was for creating a slimy piston?). The community edition basically broke the modpack as it is today. I can fix this by simply disabling the Community Edition of MO and re-enabling the Legacy Edition of MO, so as far as bug reports go.....this one is pretty much self-solved already

I know its been nearly two years since the referenced issue/mod request was done, so unless i would be better off asking/requesting this next part from a different forum somewhere (or the ftb reddit, or a different reddit?), could i ask for assistance on adjusting the modpack (and whatever configuration file(s) it uses for recipes) so it can run off the community edition of MO, please?

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github-actions[bot] commented 5 months ago

@MonfGeiger: hello! :wave:

This issue is being automatically closed because it does not follow the issue template.