DarkPacks / SkyFactory-4

SkyFactory 4 offers a brand-new experience never before seen in the series. Full automation, tech, magic, and bacon resources! This iteration offers over 30+ world types so you can play the pack like never before!
https://minecraft.curseforge.com/projects/skyfactory-4/
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A unique combo bug (Fluxmagnet and Traveller's Belt w/storage) #479

Open Nerden03 opened 5 years ago

Nerden03 commented 5 years ago

Hi

When I have the Fluxmagnet(Basic) from Thermal Innovation in the Bauble slot and have Iron Leggings with Traveller's Belt(storage) from Construct's Armory on me; When I then break a block, the block disappear or get voided. But doesn't happen if I have the magnet in my inventory or if I don't have the leggings on.

It's so unique that I understand if you can't fix it, but just want to let you know.

Lots of Love PS! Thanks for a great pack! The version is 4.0.2.

2019-04-20_13 42 56

Bug Report

Expected Behaviour

Possible Solution

Steps to Reproduce (for bugs)

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World Information

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Server Information

Balorn commented 5 years ago

I've noticed the flux magnet voiding things for me in the following cases as well:

I suspect it's trying to add the item to whatever its current inventory area is, and if there's no room (if player inventory is full, or for baubles since it's a slot not an inventory) the item just gets voided.

closeshot commented 5 years ago

This has happened to me to, even with the pickels mod magnet which if there isnt enough space in the inventory it just voids it, with the magnet from thermal i've noticed it doesnt pick it up just voids the items.