Open Baker7 opened 10 months ago
Thinning out suspects ... Created .ent, stripped everything except info_player_start still same issue ... Removed .lit colored light file ... same issue ... Running "modeldecompile" ... is taking an eternity ... q1bsp loader must be doing this ...
Quake Remaster .. game mg1 ("Dimension of the Machine") .. map "start"
r_speeds 1
Zircon Beta (based off DarkPlaces Beta) gets low frame rate, r_speeds 1 shows huge triangle count
There are 300 times the count in the DarkPlaces Beta based version (63612 surfaces vs. 218 surfaces)
(I highlighted with a green box, although it is not showing up as well I hoped)
Zircon Alpha (based off DarkPlaces Classic) gets okish frame rate, r_speeds 1 shows a far lower triangle count
Anyone have an insight into what could be going on here or some hints on what would be a good place to start to investigate this?