DarkPlacesEngine / DarkPlaces

The DarkPlaces Quake engine, created by LadyHavoc. Official Git repository (replaces SVN).
https://icculus.org/twilight/darkplaces/
GNU General Public License v2.0
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Surfaces Count Mystery - Remaster = Map "start" #120

Open Baker7 opened 9 months ago

Baker7 commented 9 months ago

Quake Remaster .. game mg1 ("Dimension of the Machine") .. map "start"

r_speeds 1

Zircon Beta (based off DarkPlaces Beta) gets low frame rate, r_speeds 1 shows huge triangle count

There are 300 times the count in the DarkPlaces Beta based version (63612 surfaces vs. 218 surfaces)

(I highlighted with a green box, although it is not showing up as well I hoped) r_speeds_1_game_mg1_map_start_dpbeta_zircon

Zircon Alpha (based off DarkPlaces Classic) gets okish frame rate, r_speeds 1 shows a far lower triangle count

r_speeds_1_game_mg1_map_start_dpclassic_zircon

Anyone have an insight into what could be going on here or some hints on what would be a good place to start to investigate this?

Baker7 commented 9 months ago

Thinning out suspects ... Created .ent, stripped everything except info_player_start still same issue ... Removed .lit colored light file ... same issue ... Running "modeldecompile" ... is taking an eternity ... q1bsp loader must be doing this ...