It is supposed to be really bland looking in that area ... and it is with any "non-DarkPlaces Beta" versions of DarkPlaces like xonotic 2017 or DarkPlaces 2014 etc.
What I did in Zircon was to clamp the red/green/blue on reading the rtlights colors from file. However, that is covering up whatever the true cause is.
Back at the time, I extensively compared the GLSL shader and the read of the .rtlights file and could not identify the cause of the issue, so I clamped it on input to cover up the issue and get the result without identifying and fixing the underlying issue (since I was not able to figure out what the cause was).
Although this is cool looking ...
(Pictured E1M2 early bridge in Quake Combat+)
It is supposed to be really bland looking in that area ... and it is with any "non-DarkPlaces Beta" versions of DarkPlaces like xonotic 2017 or DarkPlaces 2014 etc.
.rtlights for e1m2 ...
!1108.000000 196.000000 378.000000 450.000000 1.885909 -0.000000 -1.347077 0 "" 1.000000 0.000000 0.000000 320.000000 0.280000 -1.000000 1.000000 1.000000 3
Negative color ...
What I did in Zircon was to clamp the red/green/blue on reading the rtlights colors from file. However, that is covering up whatever the true cause is.
Back at the time, I extensively compared the GLSL shader and the read of the .rtlights file and could not identify the cause of the issue, so I clamped it on input to cover up the issue and get the result without identifying and fixing the underlying issue (since I was not able to figure out what the cause was).