DarkPlacesEngine / DarkPlaces

The DarkPlaces Quake engine, created by LadyHavoc. Official Git repository (replaces SVN).
https://icculus.org/twilight/darkplaces/
GNU General Public License v2.0
278 stars 39 forks source link

Not loading, unsure as to reason #2

Closed mattreecebentley closed 3 years ago

mattreecebentley commented 3 years ago

qconsole.log below, will get to menu but no further. This is on fresh install folder with only .pak files in id1. If there are specific versions of zlib1.dll etc which need to be included, those need to be specified.

====== Log started (Fri Jun 11 13:26:00 2021) ======
^7Console initialized.
^7Trying to load library... "zlib1.dll" - loaded.
^7Loaded library "zlib1.dll"
^7Game is DarkPlaces-Quake using base gamedir id1
^7gamename for server filtering: DarkPlaces-Quake
^7userdir 0 =  (writable)
^7userdir 1 (not applicable)
^7Trying to load library... "shfolder.dll" - loaded.
^7Loaded library "shfolder.dll"
^7userdir 2 = E:\My Documents/My Games/darkplaces/ (not writable or does not exist)
^7Trying to load library... "shell32.dll" - loaded.
^7Loaded library "shell32.dll"
^7Trying to load library... "ole32.dll" - loaded.
^7Loaded library "ole32.dll"
^7userdir 3 = C:\Users\Soul Studios\Saved Games/darkplaces/ (not writable or does not exist)
^7userdir 0 is the winner
^7Added packfile id1/PAK0.PAK (339 files)
^7Added packfile id1/PAK1.PAK (85 files)
^7Added packfile id1/PAK2.PAK (38 files)
^7Playing registered version.
^7DarkPlaces-Quake Windows 14:39:53 Jun 10 2021 - release
^7Trying to load library... "libd0_blind_id-0.dll" - loaded.
^7Loaded library "libd0_blind_id-0.dll"
^7Trying to load library... "libd0_rijndael-0.dll" - loaded.
^7Loaded library "libd0_rijndael-0.dll"
^7Trying to load library... "libcurl-4.dll" - loaded.
^7Loaded library "libcurl-4.dll"
^7Skeletal animation uses SSE code path
^7Trying to load library... "libode3.dll" "libode2.dll" "libode1.dll" - failed.
^7Initializing client
^7Trying to load library... "xinput1_3.dll" - loaded.
^7Loaded library "xinput1_3.dll"
^7Trying to load library... "libfreetype-6.dll" - loaded.
^7Loaded library "libfreetype-6.dll"
^7Trying to load library... "libvorbis-0.dll" - loaded.
^7Loaded library "libvorbis-0.dll"
^7Trying to load library... "libvorbisfile-3.dll" - loaded.
^7Loaded library "libvorbisfile-3.dll"
^7Trying to load library... "libxmp-4.dll" "libxmp.dll" - failed.
^7Trying to load library... "libogg-0.dll" - loaded.
^7Loaded library "libogg-0.dll"
^7Trying to load library... "libtheora-0.dll" - loaded.
^7Loaded library "libtheora-0.dll"
^7Trying to load library... "libvorbis-0.dll" - loaded.
^7Loaded library "libvorbis-0.dll"
^7Trying to load library... "libvorbisenc-2.dll" - loaded.
^7Loaded library "libvorbisenc-2.dll"
^7Trying to load library... "libavcodec.dll" - failed.
^7Client using an automatically assigned port
^7Client opened a socket on address 0.0.0.0:0
^7Client opened a socket on address [0:0:0:0:0:0:0:0]:0
^7execing quake.rc
^7Linked against SDL version 2.0.12
^7Using SDL library version 2.0.14
^7GL_VENDOR: NVIDIA Corporation
^7GL_RENDERER: GeForce 210/PCIe/SSE2
^7GL_VERSION: 3.2.0
^7GL_EXTENSIONS:
^7 GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object
^7 GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
^7 GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output
^7 GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture
^7 GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex
^7 GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility
^7 GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
^7 GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program
^7 GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments
^7 GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
^7 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex
^7 GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query
^7 GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment
^7 GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample
^7 GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2
^7 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
^7 GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior
^7 GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects
^7 GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding
^7 GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100
^7 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing
^7 GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync
^7 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range
^7 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
^7 GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine
^7 GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float
^7 GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat
^7 GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
^7 GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg
^7 GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage
^7 GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view
^7 GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_instanced
^7 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
^7 GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object
^7 GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
^7 GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
^7 GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once
^7 GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr
^7 GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
^7 GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
^7 GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
^7 GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2
^7 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord
^7 GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats
^7 GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
^7 GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
^7 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float
^7 GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters
^7 GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color
^7 GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_integer_mix
^7 GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap
^7 GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object
^7 GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
^7 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
^7 GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
^7 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias
^7 GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent
^7 GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage
^7 GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2
^7 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object
^7 GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug
^7 GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render
^7 GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float
^7 GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample
^7 GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance
^7 GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2
^7 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4
^7 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent
^7 GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query
^7 GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2
^7 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite
^7 GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2
^7 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier
^7 GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
^7 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader
^7 GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback
^7 GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2
^7 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1
^7 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
^7 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap
^7 GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow
^7 GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
^7
^7Checking OpenGL extensions...
^7Detected GLSL version 150
^7checking for GL_AMD_texture_texture4...  not detected
^7checking for GL_ARB_texture_gather...  enabled
^7checking for GL_EXT_texture_compression_s3tc...  enabled
^7checking for GL_EXT_texture_filter_anisotropic...  enabled
^7checking for GL_ARB_debug_output...  enabled
^7GL_MAX_CUBE_MAP_TEXTURE_SIZE = 8192
^7GL_MAX_3D_TEXTURE_SIZE = 2048
^7Using GL32 rendering path
^7
^7QuakeC extensions for server and client: BX_WAL_SUPPORT DP_BUTTONCHAT DP_BUTTONUSE DP_CL_LOADSKY DP_CON_ALIASPARAMETERS DP_CON_BESTWEAPON DP_CON_EXPANDCVAR DP_CON_SET DP_CON_SETA DP_CON_STARTMAP DP_COVERAGE DP_CRYPTO DP_CSQC_BINDMAPS DP_CSQC_ENTITYWORLDOBJECT DP_CSQC_ENTITYMODELLIGHT DP_CSQC_ENTITYTRANSPARENTSORTING_OFFSET DP_CSQC_MAINVIEW DP_CSQC_MINFPS_QUALITY DP_CSQC_MULTIFRAME_INTERPOLATION DP_CSQC_BOXPARTICLES DP_CSQC_SPAWNPARTICLE DP_CSQC_QUERYRENDERENTITY DP_CSQC_ROTATEMOVES DP_CSQC_SETPAUSE DP_CSQC_V_CALCREFDEF_WIP1 DP_CSQC_V_CALCREFDEF_WIP2 DP_EF_ADDITIVE DP_EF_BLUE DP_EF_DOUBLESIDED DP_EF_DYNAMICMODELLIGHT DP_EF_FLAME DP_EF_FULLBRIGHT DP_EF_NODEPTHTEST DP_EF_NODRAW DP_EF_NOGUNBOB DP_EF_NOSELFSHADOW DP_EF_NOSHADOW DP_EF_RED DP_EF_RESTARTANIM_BIT DP_EF_STARDUST DP_EF_TELEPORT_BIT DP_ENT_ALPHA DP_ENT_COLORMOD DP_ENT_CUSTOMCOLORMAP DP_ENT_EXTERIORMODELTOCLIENT DP_ENT_GLOW DP_ENT_GLOWMOD DP_ENT_LOWPRECISION DP_ENT_SCALE DP_ENT_TRAILEFFECTNUM DP_ENT_VIEWMODEL DP_GFX_EXTERNALTEXTURES DP_GFX_EXTERNALTEXTURES_PERMAP DP_GFX_FOG DP_GFX_MODEL_INTERPOLATION DP_GFX_QUAKE3MODELTAGS DP_GFX_SKINFILES DP_GFX_SKYBOX DP_GFX_FONTS DP_GFX_FONTS_FREETYPE DP_UTF8 DP_FONT_VARIABLEWIDTH DP_HALFLIFE_MAP DP_HALFLIFE_MAP_CVAR DP_HALFLIFE_SPRITE DP_INPUTBUTTONS DP_LIGHTSTYLE_STATICVALUE DP_LITSPRITES DP_LITSUPPORT DP_MONSTERWALK DP_MOVETYPEBOUNCEMISSILE DP_MOVETYPEFLYWORLDONLY DP_MOVETYPEFOLLOW DP_NULL_MODEL DP_QC_ASINACOSATANATAN2TAN DP_QC_AUTOCVARS DP_QC_CHANGEPITCH DP_QC_CMD DP_QC_COPYENTITY DP_QC_CRC16 DP_QC_CVAR_DEFSTRING DP_QC_CVAR_DESCRIPTION DP_QC_CVAR_STRING DP_QC_CVAR_TYPE DP_QC_DIGEST DP_QC_DIGEST_SHA256 DP_QC_EDICT_NUM DP_QC_ENTITYDATA DP_QC_ENTITYSTRING DP_QC_ETOS DP_QC_EXTRESPONSEPACKET DP_QC_FINDCHAIN DP_QC_FINDCHAINFLAGS DP_QC_FINDCHAINFLOAT DP_QC_FINDCHAIN_TOFIELD DP_QC_FINDFLAGS DP_QC_FINDFLOAT DP_QC_FS_SEARCH DP_QC_GETLIGHT DP_QC_GETSURFACE DP_QC_GETSURFACETRIANGLE DP_QC_GETSURFACEPOINTATTRIBUTE DP_QC_GETTAGINFO DP_QC_GETTAGINFO_BONEPROPERTIES DP_QC_GETTIME DP_QC_GETTIME_CDTRACK DP_QC_I18N DP_QC_LOG DP_QC_MINMAXBOUND DP_QC_MULTIPLETEMPSTRINGS DP_QC_NUM_FOR_EDICT DP_QC_RANDOMVEC DP_QC_SINCOSSQRTPOW DP_QC_SPRINTF DP_QC_STRFTIME DP_QC_STRINGBUFFERS DP_QC_STRINGBUFFERS_CVARLIST DP_QC_STRINGBUFFERS_EXT_WIP DP_QC_STRINGCOLORFUNCTIONS DP_QC_STRING_CASE_FUNCTIONS DP_QC_STRREPLACE DP_QC_TOKENIZEBYSEPARATOR DP_QC_TOKENIZE_CONSOLE DP_QC_TRACEBOX DP_QC_TRACETOSS DP_QC_TRACE_MOVETYPE_HITMODEL DP_QC_TRACE_MOVETYPE_WORLDONLY DP_QC_UNLIMITEDTEMPSTRINGS DP_QC_URI_ESCAPE DP_QC_URI_GET DP_QC_URI_POST DP_QC_VECTOANGLES_WITH_ROLL DP_QC_VECTORVECTORS DP_QC_WHICHPACK DP_QUAKE2_MODEL DP_QUAKE2_SPRITE DP_QUAKE3_MAP DP_QUAKE3_MODEL DP_REGISTERCVAR DP_SKELETONOBJECTS DP_SND_DIRECTIONLESSATTNNONE DP_SND_FAKETRACKS DP_SND_SOUND7_WIP1 DP_SND_SOUND7_WIP2 DP_SND_OGGVORBIS DP_SND_SETPARAMS DP_SND_STEREOWAV DP_SND_GETSOUNDTIME DP_VIDEO_DPV DP_VIDEO_SUBTITLES DP_SOLIDCORPSE DP_SPRITE32 DP_SV_BOTCLIENT DP_SV_BOUNCEFACTOR DP_SV_CLIENTCAMERA DP_SV_CLIENTCOLORS DP_SV_CLIENTNAME DP_SV_CMD DP_SV_CUSTOMIZEENTITYFORCLIENT DP_SV_DISABLECLIENTPREDICTION DP_SV_DISCARDABLEDEMO DP_SV_DRAWONLYTOCLIENT DP_SV_DROPCLIENT DP_SV_EFFECT DP_SV_ENTITYCONTENTSTRANSITION DP_SV_MODELFLAGS_AS_EFFECTS DP_SV_MOVETYPESTEP_LANDEVENT DP_SV_NETADDRESS DP_SV_NODRAWTOCLIENT DP_SV_ONENTITYNOSPAWNFUNCTION DP_SV_ONENTITYPREPOSTSPAWNFUNCTION DP_SV_PING DP_SV_PING_PACKETLOSS DP_SV_PLAYERPHYSICS DP_PHYSICS_ODE DP_SV_POINTPARTICLES DP_SV_POINTSOUND DP_SV_PRECACHEANYTIME DP_SV_PRINT DP_SV_PUNCHVECTOR DP_SV_QCSTATUS DP_SV_ROTATINGBMODEL DP_SV_SETCOLOR DP_SV_SHUTDOWN DP_SV_SLOWMO DP_SV_SPAWNFUNC_PREFIX DP_SV_WRITEPICTURE DP_SV_WRITEUNTERMINATEDSTRING DP_TE_BLOOD DP_TE_BLOODSHOWER DP_TE_CUSTOMFLASH DP_TE_EXPLOSIONRGB DP_TE_FLAMEJET DP_TE_PARTICLECUBE DP_TE_PARTICLERAIN DP_TE_PARTICLESNOW DP_TE_PLASMABURN DP_TE_QUADEFFECTS1 DP_TE_SMALLFLASH DP_TE_SPARK DP_TE_STANDARDEFFECTBUILTINS DP_TRACE_HITCONTENTSMASK_SURFACEINFODP_USERMOVETYPES DP_VIEWZOOM EXT_BITSHIFT FRIK_FILE FTE_CSQC_SKELETONOBJECTS FTE_QC_CHECKPVS FTE_STRINGS KRIMZON_SV_PARSECLIENTCOMMAND NEH_CMD_PLAY2 NEH_RESTOREGAME NEXUIZ_PLAYERMODEL NXQ_GFX_LETTERBOX PRYDON_CLIENTCURSOR TENEBRAE_GFX_DLIGHTS TW_SV_STEPCONTROL ZQ_PAUSE DP_RM_CLIPGROUP DP_QC_FS_SEARCH_PACKFILE
^7
^7QuakeC extensions for menu: BX_WAL_SUPPORT DP_CINEMATIC_DPV DP_COVERAGE DP_CRYPTO DP_CSQC_BINDMAPS DP_GFX_FONTS DP_GFX_FONTS_FREETYPE DP_UTF8 DP_FONT_VARIABLEWIDTH DP_MENU_EXTRESPONSEPACKET DP_QC_ASINACOSATANATAN2TAN DP_QC_AUTOCVARS DP_QC_CMD DP_QC_CRC16 DP_QC_CVAR_TYPE DP_QC_CVAR_DESCRIPTION DP_QC_DIGEST DP_QC_DIGEST_SHA256 DP_QC_FINDCHAIN_TOFIELD DP_QC_I18N DP_QC_LOG DP_QC_RENDER_SCENE DP_QC_SPRINTF DP_QC_STRFTIME DP_QC_STRINGBUFFERS DP_QC_STRINGBUFFERS_CVARLIST DP_QC_STRINGBUFFERS_EXT_WIP DP_QC_STRINGCOLORFUNCTIONS DP_QC_STRING_CASE_FUNCTIONS DP_QC_STRREPLACE DP_QC_TOKENIZEBYSEPARATOR DP_QC_TOKENIZE_CONSOLE DP_QC_UNLIMITEDTEMPSTRINGS DP_QC_URI_ESCAPE DP_QC_URI_GET DP_QC_URI_POST DP_QC_WHICHPACK FTE_STRINGS DP_QC_FS_SEARCH_PACKFILE
^7Video Mode: fullscreen 1280x1024x32x0.00hz
^7OpenGL backend started
^7Trying to load library... "libpng16.dll" "libpng16-16.dll" "libpng15-15.dll" - loaded.
^7Loaded library "libpng15-15.dll"
^7Trying to load library... "libpng16.dll" "libpng16-16.dll" "libpng15-15.dll" - loaded.
^7Loaded library "libpng15-15.dll"
^7Failed to load font-file for 'gfx/conchars', it will not support as many characters.
^7Draw_CachePic("gfx/conchars"): frame 1: loading pic
^7Failed to load font-file for 'gfx/font_console', it will not support as many characters.
^7Draw_CachePic("gfx/font_console"): frame 1: loading pic
^7Failed to load font-file for 'gfx/font_sbar', it will not support as many characters.
^7Draw_CachePic("gfx/font_sbar"): frame 1: loading pic
^7Failed to load font-file for 'gfx/font_notify', it will not support as many characters.
^7Draw_CachePic("gfx/font_notify"): frame 1: loading pic
^7Failed to load font-file for 'gfx/font_chat', it will not support as many characters.
^7Draw_CachePic("gfx/font_chat"): frame 1: loading pic
^7Failed to load font-file for 'gfx/font_centerprint', it will not support as many characters.
^7Draw_CachePic("gfx/font_centerprint"): frame 1: loading pic
^7Failed to load font-file for 'gfx/font_infobar', it will not support as many characters.
^7Draw_CachePic("gfx/font_infobar"): frame 1: loading pic
^7Failed to load font-file for 'gfx/font_menu', it will not support as many characters.
^7Draw_CachePic("gfx/font_menu"): frame 1: loading pic
^7Failed to load font-file for 'gfx/font_user0', it will not support as many characters.
^7Draw_CachePic("gfx/font_user0"): frame 1: loading pic
^7Failed to load font-file for 'gfx/font_user1', it will not support as many characters.
^7Draw_CachePic("gfx/font_user1"): frame 1: loading pic
^7Failed to load font-file for 'gfx/font_user2', it will not support as many characters.
^7Draw_CachePic("gfx/font_user2"): frame 1: loading pic
^7Failed to load font-file for 'gfx/font_user3', it will not support as many characters.
^7Draw_CachePic("gfx/font_user3"): frame 1: loading pic
^7Failed to load font-file for 'gfx/font_user4', it will not support as many characters.
^7Draw_CachePic("gfx/font_user4"): frame 1: loading pic
^7Failed to load font-file for 'gfx/font_user5', it will not support as many characters.
^7Draw_CachePic("gfx/font_user5"): frame 1: loading pic
^7Failed to load font-file for 'gfx/font_user6', it will not support as many characters.
^7Draw_CachePic("gfx/font_user6"): frame 1: loading pic
^7Failed to load font-file for 'gfx/font_user7', it will not support as many characters.
^7Draw_CachePic("gfx/font_user7"): frame 1: loading pic
^7Draw_CachePic("gfx/disc"): frame 1: loading pic
^7Draw_CachePic("gfx/num_0"): frame 1: loading pic
^7Draw_CachePic("gfx/anum_0"): frame 1: loading pic
^7Draw_CachePic("gfx/num_1"): frame 1: loading pic
^7Draw_CachePic("gfx/anum_1"): frame 1: loading pic
^7Draw_CachePic("gfx/num_2"): frame 1: loading pic
^7Draw_CachePic("gfx/anum_2"): frame 1: loading pic
^7Draw_CachePic("gfx/num_3"): frame 1: loading pic
^7Draw_CachePic("gfx/anum_3"): frame 1: loading pic
^7Draw_CachePic("gfx/num_4"): frame 1: loading pic
^7Draw_CachePic("gfx/anum_4"): frame 1: loading pic
^7Draw_CachePic("gfx/num_5"): frame 1: loading pic
^7Draw_CachePic("gfx/anum_5"): frame 1: loading pic
^7Draw_CachePic("gfx/num_6"): frame 1: loading pic
^7Draw_CachePic("gfx/anum_6"): frame 1: loading pic
^7Draw_CachePic("gfx/num_7"): frame 1: loading pic
^7Draw_CachePic("gfx/anum_7"): frame 1: loading pic
^7Draw_CachePic("gfx/num_8"): frame 1: loading pic
^7Draw_CachePic("gfx/anum_8"): frame 1: loading pic
^7Draw_CachePic("gfx/num_9"): frame 1: loading pic
^7Draw_CachePic("gfx/anum_9"): frame 1: loading pic
^7Draw_CachePic("gfx/num_minus"): frame 1: loading pic
^7Draw_CachePic("gfx/anum_minus"): frame 1: loading pic
^7Draw_CachePic("gfx/num_colon"): frame 1: loading pic
^7Draw_CachePic("gfx/num_slash"): frame 1: loading pic
^7Draw_CachePic("gfx/inv_shotgun"): frame 1: loading pic
^7Draw_CachePic("gfx/inv_sshotgun"): frame 1: loading pic
^7Draw_CachePic("gfx/inv_nailgun"): frame 1: loading pic
^7Draw_CachePic("gfx/inv_snailgun"): frame 1: loading pic
^7Draw_CachePic("gfx/inv_rlaunch"): frame 1: loading pic
^7Draw_CachePic("gfx/inv_srlaunch"): frame 1: loading pic
^7Draw_CachePic("gfx/inv_lightng"): frame 1: loading pic
^7Draw_CachePic("gfx/inv2_shotgun"): frame 1: loading pic
^7Draw_CachePic("gfx/inv2_sshotgun"): frame 1: loading pic
^7Draw_CachePic("gfx/inv2_nailgun"): frame 1: loading pic
^7Draw_CachePic("gfx/inv2_snailgun"): frame 1: loading pic
^7Draw_CachePic("gfx/inv2_rlaunch"): frame 1: loading pic
^7Draw_CachePic("gfx/inv2_srlaunch"): frame 1: loading pic
^7Draw_CachePic("gfx/inv2_lightng"): frame 1: loading pic
^7Draw_CachePic("gfx/inva1_shotgun"): frame 1: loading pic
^7Draw_CachePic("gfx/inva1_sshotgun"): frame 1: loading pic
^7Draw_CachePic("gfx/inva1_nailgun"): frame 1: loading pic
^7Draw_CachePic("gfx/inva1_snailgun"): frame 1: loading pic
^7Draw_CachePic("gfx/inva1_rlaunch"): frame 1: loading pic
^7Draw_CachePic("gfx/inva1_srlaunch"): frame 1: loading pic
^7Draw_CachePic("gfx/inva1_lightng"): frame 1: loading pic
^7Draw_CachePic("gfx/inva2_shotgun"): frame 1: loading pic
^7Draw_CachePic("gfx/inva2_sshotgun"): frame 1: loading pic
^7Draw_CachePic("gfx/inva2_nailgun"): frame 1: loading pic
^7Draw_CachePic("gfx/inva2_snailgun"): frame 1: loading pic
^7Draw_CachePic("gfx/inva2_rlaunch"): frame 1: loading pic
^7Draw_CachePic("gfx/inva2_srlaunch"): frame 1: loading pic
^7Draw_CachePic("gfx/inva2_lightng"): frame 1: loading pic
^7Draw_CachePic("gfx/inva3_shotgun"): frame 1: loading pic
^7Draw_CachePic("gfx/inva3_sshotgun"): frame 1: loading pic
^7Draw_CachePic("gfx/inva3_nailgun"): frame 1: loading pic
^7Draw_CachePic("gfx/inva3_snailgun"): frame 1: loading pic
^7Draw_CachePic("gfx/inva3_rlaunch"): frame 1: loading pic
^7Draw_CachePic("gfx/inva3_srlaunch"): frame 1: loading pic
^7Draw_CachePic("gfx/inva3_lightng"): frame 1: loading pic
^7Draw_CachePic("gfx/inva4_shotgun"): frame 1: loading pic
^7Draw_CachePic("gfx/inva4_sshotgun"): frame 1: loading pic
^7Draw_CachePic("gfx/inva4_nailgun"): frame 1: loading pic
^7Draw_CachePic("gfx/inva4_snailgun"): frame 1: loading pic
^7Draw_CachePic("gfx/inva4_rlaunch"): frame 1: loading pic
^7Draw_CachePic("gfx/inva4_srlaunch"): frame 1: loading pic
^7Draw_CachePic("gfx/inva4_lightng"): frame 1: loading pic
^7Draw_CachePic("gfx/inva5_shotgun"): frame 1: loading pic
^7Draw_CachePic("gfx/inva5_sshotgun"): frame 1: loading pic
^7Draw_CachePic("gfx/inva5_nailgun"): frame 1: loading pic
^7Draw_CachePic("gfx/inva5_snailgun"): frame 1: loading pic
^7Draw_CachePic("gfx/inva5_rlaunch"): frame 1: loading pic
^7Draw_CachePic("gfx/inva5_srlaunch"): frame 1: loading pic
^7Draw_CachePic("gfx/inva5_lightng"): frame 1: loading pic
^7Draw_CachePic("gfx/sb_shells"): frame 1: loading pic
^7Draw_CachePic("gfx/sb_nails"): frame 1: loading pic
^7Draw_CachePic("gfx/sb_rocket"): frame 1: loading pic
^7Draw_CachePic("gfx/sb_cells"): frame 1: loading pic
^7Draw_CachePic("gfx/sb_armor1"): frame 1: loading pic
^7Draw_CachePic("gfx/sb_armor2"): frame 1: loading pic
^7Draw_CachePic("gfx/sb_armor3"): frame 1: loading pic
^7Draw_CachePic("gfx/sb_key1"): frame 1: loading pic
^7Draw_CachePic("gfx/sb_key2"): frame 1: loading pic
^7Draw_CachePic("gfx/sb_invis"): frame 1: loading pic
^7Draw_CachePic("gfx/sb_invuln"): frame 1: loading pic
^7Draw_CachePic("gfx/sb_suit"): frame 1: loading pic
^7Draw_CachePic("gfx/sb_quad"): frame 1: loading pic
^7Draw_CachePic("gfx/sb_sigil1"): frame 1: loading pic
^7Draw_CachePic("gfx/sb_sigil2"): frame 1: loading pic
^7Draw_CachePic("gfx/sb_sigil3"): frame 1: loading pic
^7Draw_CachePic("gfx/sb_sigil4"): frame 1: loading pic
^7Draw_CachePic("gfx/face1"): frame 1: loading pic
^7Draw_CachePic("gfx/face_p1"): frame 1: loading pic
^7Draw_CachePic("gfx/face2"): frame 1: loading pic
^7Draw_CachePic("gfx/face_p2"): frame 1: loading pic
^7Draw_CachePic("gfx/face3"): frame 1: loading pic
^7Draw_CachePic("gfx/face_p3"): frame 1: loading pic
^7Draw_CachePic("gfx/face4"): frame 1: loading pic
^7Draw_CachePic("gfx/face_p4"): frame 1: loading pic
^7Draw_CachePic("gfx/face5"): frame 1: loading pic
^7Draw_CachePic("gfx/face_p5"): frame 1: loading pic
^7Draw_CachePic("gfx/face_invis"): frame 1: loading pic
^7Draw_CachePic("gfx/face_invul2"): frame 1: loading pic
^7Draw_CachePic("gfx/face_inv2"): frame 1: loading pic
^7Draw_CachePic("gfx/face_quad"): frame 1: loading pic
^7Draw_CachePic("gfx/sbar"): frame 1: loading pic
^7Draw_CachePic("gfx/ibar"): frame 1: loading pic
^7Draw_CachePic("gfx/scorebar"): frame 1: loading pic
^7Draw_CachePic("gfx/ranking"): frame 1: loading pic
^7Draw_CachePic("gfx/complete"): frame 1: loading pic
^7Draw_CachePic("gfx/inter"): frame 1: loading pic
^7Draw_CachePic("gfx/finale"): frame 1: loading pic
^7S_Startup: initializing sound output format: 48000Hz, 2 bit, 2 channels...
^7SndSys_Init: using the SDL module
^7Wanted audio Specification:
^7    Channels  : 2
^7    Format    : 0x8010
^7    Frequency : 48000
^7    Samples   : 2048
^7^1Failed to open the audio device! (WASAPI can't find requested audio endpoint: Element not found.

^7)
^7S_Startup: SndSys_Init failed.
^7CD Audio Initialized
^7Draw_CachePic("gfx/loading"): frame 1: loading pic
^7Compiling shader mode 0 permutation 5
^7^5GLSL shader glsl/combined_crc33764.glsl generic diffuse viewtint compiled (1 textures).
^7execing config.cfg
^7Cbuf_InsertText: overflow
^7couldn't exec autoexec.cfg
^7Cbuf_InsertText: overflow
^73 demo(s) in loop
^7Cbuf_InsertText: overflow
^7Draw_CachePic("gfx/mainmenu"): frame 1: loading pic
^7========Initialized=========
^7Draw_CachePic("white"): frame 2: loading pic
^7Draw_CachePic("gfx/qplaque"): frame 2: loading pic
^7Draw_CachePic("gfx/ttl_main"): frame 2: loading pic
^7Draw_CachePic("gfx/menudot1"): frame 2: loading pic
^7Compiling shader mode 4 permutation 20000000
^7^5GLSL shader glsl/combined_crc33764.glsl vertexcolor alphagenvertex compiled (1 textures).
^7Draw_CachePic("gfx/menudot2"): frame 3: loading pic
^7Draw_CachePic("gfx/menudot3"): frame 5: loading pic
^7Draw_CachePic("gfx/menudot4"): frame 7: loading pic
^7Draw_CachePic("gfx/menudot5"): frame 9: loading pic
^7Draw_CachePic("gfx/menudot6"): frame 11: loading pic
^7Draw_CachePic("gfx/ttl_sgl"): frame 12: loading pic
^7Draw_CachePic("gfx/sp_menu"): frame 12: loading pic
^7Draw_CachePic("gfx/conback"): frame 17: loading pic
^7"maxplayers" set to "1"
^7Cbuf_InsertText: overflow
^7Draw_CachePic("gfx/box_tl"): frame 46: loading pic
^7Draw_CachePic("gfx/box_ml"): frame 46: loading pic
^7Draw_CachePic("gfx/box_bl"): frame 46: loading pic
^7Draw_CachePic("gfx/box_tm"): frame 46: loading pic
^7Draw_CachePic("gfx/box_mm"): frame 46: loading pic
^7Draw_CachePic("gfx/box_mm2"): frame 46: loading pic
^7Draw_CachePic("gfx/box_bm"): frame 46: loading pic
^7Draw_CachePic("gfx/box_tr"): frame 46: loading pic
^7Draw_CachePic("gfx/box_mr"): frame 46: loading pic
^7Draw_CachePic("gfx/box_br"): frame 46: loading pic
^7CL_Disconnect
^7Client using an automatically assigned port
^7Client opened a socket on address 0.0.0.0:0
^7Client opened a socket on address [0:0:0:0:0:0:0:0]:0
^7OpenGL backend shutting down
====== Log stopped (Fri Jun 11 13:26:03 2021) ======
Cloudwalk9 commented 3 years ago

Cbuf_InsertText: overflow looks like something is broken with the command buffer that I didn't catch. This should almost never happen unless you're entering a ridiculously long line in the console, which doesn't seem to be the case since it appears multiple times before the console even becomes available.

mattreecebentley commented 3 years ago

Incidentally I should note this is running on Win7 x64. In case that makes a difference.

Cloudwalk9 commented 3 years ago

Please retest with the latest master revision

mattreecebentley commented 3 years ago

Working now, and performance seems to be very good (though I haven't tested with onboard graphcis chipsets as yet). Arcane dimensions loads fine, in terms of the larger levels Ad_tears is working fine, but ad_sepulcher doesn't load. If you want I can grab the error codes.

Cloudwalk9 commented 3 years ago

Open a new issue for ad_sepulcher. Closing this one as fixed.