Open Baker7 opened 1 week ago
Informational only ...
Without checking, I assume the nodegraph is for better monster path finding and other types of path finding ...
https://github.com/Official3DRealms/wrath-darkplaces
Related: https://github.com/paulvortex/DpOmnicide
// WRATH range (#650-#???) VM_fcopy, // #650 float(string fnfrom, string fnto) fcopy (EXT_WRATH) VM_frename, // #651 float (string fnold, string fnnew) frename (EXT_WRATH) VM_fremove, // #652 float (string fname) fremove (EXT_WRATH) VM_fexists, // #653 float (string fname) fexists (EXT_WRATH) VM_rmtree, // #654 float (string path) rmtree (EXT_WRATH) VM_SV_walkmovedist, // #655 float (float yaw, float dist[, float settrace]) walkmovedist (EXT_WRATH) VM_SV_timescale, // #656 void (float f) timescale (EXT_WRATH) ... VM_nodegraph_graphset_clear, // #700 float() nodegraph_graphset_clear (EXT_NODEGRAPH) VM_nodegraph_graphset_load, // #701 float() nodegraph_graphset_load (EXT_NODEGRAPH) VM_nodegraph_graphset_save, // #702 float() nodegraph_graphset_save (EXT_NODEGRAPH) VM_nodegraph_graph_clear, // #703 float(float graphid) nodegraph_graph_clear (EXT_NODEGRAPH) VM_nodegraph_graph_nodes_count, // #704 float(float graphid) nodegraph_graph_nodes_count (EXT_NODEGRAPH) VM_nodegraph_graph_add_node, // #705 float(float graphid, vector node) nodegraph_graph_add_node (EXT_NODEGRAPH) VM_nodegraph_graph_remove_node, // #706 float(float graphid, float nodeid) nodegraph_graph_remove_node (EXT_NODEGRAPH) VM_nodegraph_graph_is_node_valid, // #707 float(float graphid, float nodeid) nodegraph_graph_is_node_valid (EXT_NODEGRAPH) VM_nodegraph_graph_get_node, // #708 vector(float graphid, float nodeid) nodegraph_graph_get_node (EXT_NODEGRAPH) VM_nodegraph_graph_add_link, // #709 float(float graphid, float nodeidfrom, float nodeidto) nodegraph_graph_add_link (EXT_NODEGRAPH) VM_nodegraph_graph_remove_link, // #710 float(float graphid, float nodeidfrom, float nodeidto) nodegraph_graph_remove_link (EXT_NODEGRAPH) VM_nodegraph_graph_does_link_exist, // #711 float(float graphid, float nodeidfrom, float nodeidto) nodegraph_graph_does_link_exist (EXT_NODEGRAPH) VM_nodegraph_graph_find_nearest_nodeid, // #712 float(float graphid, vector position) nodegraph_graph_find_nearest_nodeid (EXT_NODEGRAPH) VM_nodegraph_graph_query_path, // #713 float(float graphid, float nodeidfrom, float nodeidto) nodegraph_graph_query_path (EXT_NODEGRAPH) VM_nodegraph_graph_query_nodes_linked, // #714 float(float graphid, float nodeid) nodegraph_graph_query_nodes_linked (EXT_NODEGRAPH) VM_nodegraph_graph_query_nodes_in_radius, // #715 float(float graphid, vector position, float radius) nodegraph_graph_query_nodes_in_radius (EXT_NODEGRAPH) VM_nodegraph_query_release, // #716 float(float queryid) nodegraph_query_release (EXT_NODEGRAPH) VM_nodegraph_query_entries_count, // #717 float(float queryid) nodegraph_query_entries_count (EXT_NODEGRAPH) VM_nodegraph_query_is_valid, // #718 float(float queryid) nodegraph_query_is_valid (EXT_NODEGRAPH) VM_nodegraph_query_get_graphid, // #719 float(float queryid) nodegraph_query_get_graphid (EXT_NODEGRAPH) VM_nodegraph_query_get_nodeid, // #720 float(float queryid, float entryid) nodegraph_query_get_nodeid (EXT_NODEGRAPH) VM_nodegraph_moveprobe_fly, // #721 float(vector nodefrom, vector nodeto, vector mins, vector maxs, float type) nodegraph_moveprobe_fly (EXT_NODEGRAPH) VM_nodegraph_moveprobe_walk, // #722 (vector nodefrom, vector nodeto, vector mins, vector maxs, float stepheight, float dropheight) nodegraph_moveprobe_walk (EXT_NODEGRAPH) VM_nodegraph_graph_query_nodes_in_radius_fly_reachable, // #723 float(float graphid, vector position, float radius, vector mins, vector maxs, float type) nodegraph_graph_query_nodes_in_radius_fly_reachable (EXT_NODEGRAPH) VM_nodegraph_graph_query_nodes_in_radius_walk_reachable, // #724 float(float graphid, vector position, float radius, vector mins, vector maxs, float stepheight, float dropheight) nodegraph_graph_query_nodes_in_radius_walk_reachable (EXT_NODEGRAPH) VM_nodegraph_graphset_remove, // #725 float() nodegraph_graphset_remove (EXT_NODEGRAPH)
Informational only ...
Without checking, I assume the nodegraph is for better monster path finding and other types of path finding ...
https://github.com/Official3DRealms/wrath-darkplaces
Related: https://github.com/paulvortex/DpOmnicide