Open leila0202 opened 2 years ago
After some testing and digging through the source code of DP I found that the origin of the physic objects gets the value NaN (not a number) and the engine tries to correct it, but fails. One object gets transported to the world spawn, but haven't found out why only one object does that
ODE/physics support would be a huge boost in modernizing the engine and making it appealing to indie devs. Might even attract some modders/devs from the Source engine games who are tired of dealing with a barely functional SDK and Hammer's bugs.
Currently when trying to use ODE via QC, physic objects will clip through the world, thus falling out of the level indefinitely, no matter which Geomtype is used.
ODE Version : 0.16.2 with double precision and
enabled (also tried with Trimesh support enabled, same results)
Using newest Darkplaces git version compiled with mysys2 on Windows 10 64 bit Build 19043