using BaseTool;
using UnityEngine;
GameObject[] objects = new GameObject[5];
var obj = objects.GetRandom();
GetRandom<T>(System.Random random)
using BaseTool;
using System;
using UnityEngine;
Random rand = new Random();
GameObject[] objects = new GameObject[5];
var obj = objects.GetRandom(rand);
Array Extensions
GetRandom<T>()
GetRandom<T>(System.Random random)