DarkSparkNecron / NationGen-N

NationGen is a program that procedurally generates new playable nations, including graphics, for the strategy game Dominions 5 published by Illwinter.
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Players refuses to use cavalry #3

Open DarkSparkNecron opened 1 year ago

DarkSparkNecron commented 1 year ago

Pretty strange but old issue. Players prefear regular troops and sacreds over any cavalry choise, even if they're good. Statistically natgen mounted units are mostly in balance, or there no data to say othervise.

Mostly mouned units get #rpcost 10000, as usual vanilla cavalry units and recieve rec point cost of 40-50 or even more. Usually its 46 and this value totally misses unit worthness, or combined with other costs (gold and res) make no sense.

image Look at this burb, deserves 40rp, isnt it? even if it has stats of an average infantry and the most useful thing about it is flying. Gold cost and resource cost is around needed values, however, I think that in common cavalry should be more expensive in gold and 33%-55% cheaper in RP.

Another example: spider with giant's stats, gold expensive and with sweet addition of 46RP image

Im not going to spam pictures but hope you got the point that big chunk of generated cavalry is quite strange. So now there two kinds of suggestion:

DarkSparkNecron commented 1 year ago

So i got some data about RPcosts of cavalry:

Knowing this this balance change is surely necessary even in eyes of vanulla. However as we see RPcost is changing, so theres two possible solutions. Create light cavalry and heavy cavalry role (+meduim) with different autocalc rp cost Or make suggested decrease in this autocalc for 33-55%s. And check the result, if this armorless cav will cost 20 and heavy ulmish guys - 48 - it would be done mostly.

We shall se how it goes