Open GlitchHead opened 9 years ago
Bot falling is currently linear. Actual acceleration handling is coming in the next major update.
hows it going on getting the 1.8 protocol? or version 1.8
@GlitchHead coming up after motion handling is added.
https://github.com/DarkStorm652/DarkBot/commit/a5ad4a0d671247c19b21f3498bc68da4f6c2c350
Preliminary support added on the development branch
https://github.com/DarkStorm652/DarkBot/commit/67e7898a7eec95684d804d7eeafa8256b4b2f4f5
Patched, will close as soon as the development branch is merged.
For some reason when a bot falls it is slower than normal player fall speed so servers with no cheat plus will think the bot is flying, if it falls from 6 blocks or higher it will die from constantly get fall damage when getting teleported up and hitting the ground and die. If the fall is higher the bot will get kicked for flying You should if you have anytime add a new parameter like --nocheatplus or --nocheat i find this a bit annoying but everything else is nice.
Suggestion: If you could add something to stop the bot from attacking the owner or a player when !attackall is being used that would be nice too.
-Glitch