Closed DarkWanderer closed 4 years ago
Anthor reported this still sometimes happens with FSS events, example:
{ _shipId: 0, _systemName: Byeia Eurk SF-G b24-20, Count: 1, event: FSSAllBodiesFound, SystemAddress: ********, SystemName: Plaa Aescs WN-C a68-0, timestamp: 2019-01-24 06:23:06 }
I need to add more robustness into EDSM enrichment and parsing error handling
LogEventConverterTests.cs
) to remove temporary kludgesJudging by stats for latest version, this has been fixed
Ref. mismatch tracking sheet - it seems occasionally FsdJump events are skipped in PlayerStateRecorder somehow