Open RichardRam87 opened 9 years ago
void Update (){ if (target != cameraFocus.GetTarger ()) { target = cameraFocus.GetTarger (); targetHealth = target.GetComponent<Health> (); healthValue = targetHealth.health; targetHealthSlider.value = healthValue; } if (healthValue != targetHealth.health) { healthValue = targetHealth.health; ChangeHealth(); } }
Bestand: https://github.com/Darkfafi/Mythe_Orion_Game/blob/master/Assets/_Scripts/GUI/Game/HealthBar.cs
Moet dit echt constant gebeuren in de update? Of is er een schonere manier waarop je maar 1x deze referenties kan leggen...
Bestand: https://github.com/Darkfafi/Mythe_Orion_Game/blob/master/Assets/_Scripts/GUI/Game/HealthBar.cs
Moet dit echt constant gebeuren in de update? Of is er een schonere manier waarop je maar 1x deze referenties kan leggen...