Currently the mod crashes if accidentally put on a Forge server.
This PR fixes that by taking advantage of Forge 1.20.4's clientSideOnly feature - it sets an appropriate DisplayTest and ignores the mod on dedicated servers, handling the sided loading for you so that you don't need to worry about it.
Currently the mod crashes if accidentally put on a Forge server.
This PR fixes that by taking advantage of Forge 1.20.4's
clientSideOnly
feature - it sets an appropriate DisplayTest and ignores the mod on dedicated servers, handling the sided loading for you so that you don't need to worry about it.