Closed Werner1201 closed 8 years ago
I know it is not a "must-have" feature ,but It's worth trying To give some Ideas
Okay, but what about chunks where people live in..? I myself wouldnt want to like, have to put a forcefield or whatever to protect all the stuff ive built.
the only practical way to "time travel" in minecraft is to, lets say, visit the dinosaurs (using new Dim)
I have to disagree on that, i actually think the chunk regeneration is quite a fun/smart idea. And a custom dimension won't happen at all. (this probably won't either, but a man can dream)
and there was actually a pretty good time travel mod which allowed you to go back a few minutes and watch yourself walk around. idk if its still around tho.
i said practical, not possible. i mean yeh sure this idea COULD work but like you said, how do you prevent griefing?
first idea would be like a sort of a chunk loader or something. but like i said, it would be a pain to protect every chunk. and how would you make it not be OP.
The more i think about it, this idea will probably never be implemented Nice idea, quite smart. But I get the feeling it won't happen. :p (Ofc I don't decide stuff, so ya never know)
Single player maby yes use full for if you don't want to go find new chunks because a new mod but to op no matter what it cost like griefing and stuff like quarrys you find a chunk with lots of ores then you can have a "ore generator " it's a cool idea but just way to op I like the dimensional idea thogh but dark said it's a tardis mod not dw or other stuff
yeah I agree with you guys about the griefing,but Idk what if (i think someone said) you just vcan travel time with the permission of the chunk loader owner ? like in chinken chunks they have a onwer right ? I think it has a purpose that is to moderate the chunk loaded area
But then again, I wouldn't want to spend time figuring out where to place the things. and what if the server doesn't have chicken chunks.
Okay, ICBM has a missile called the 'rejuvenation' missile that will reset chunks, but this is a bit cheaty with the quarry idea, but maybe that will be fixed by making that quarries have an automatic forcefield and can not be rejuvenated
And then there is a normal command, that everyone on a server can use (by default) that sets a let's say 'time lock' on a certain area, now Darkholme, don't shout at me about that this is about the TARDIS not the show, well a time lock is created with a TARDIS, so it could be implemented
So that means that this can be implemented, and I hope it is as it is a TT Capsule, and they are designed to time travel. And when you are time traveling, the monitor will show an image of the time vortex and it will have an ETA and all, and then very rare, server only, if 2 TARDISes are flying, and the person isn't doing the controls properly, and things are exploding and shields are low, the TARDIS with the lower shields will get a ton of damage and the other will materialise somewhere in your TARDIS, but the time loop or whatever it is won't happen, it will still work but the other player will have to dematerialise somewhere else in another dimension, because it will lock the dimensional selector onto the overworld and then that will be solved. Just a cool idea I thought of, like having a TARDIS war or something
this SOUNDS simple enough but its not. i am by no means a programmer, in fact the best iv'e done is make an ender chest in fallout NV (with a tutorial) BUT i understand enough of the base logic to know this is almost definitely NOT going to happen bar the invention of TT irl. the ideas are indeed good ones, they just arn't practical to implement or to use.
well , that would be sad if dark said this Idea won't happen
I think, It would be difficult to do but not impossible ,and as I said before I can wait because Dark's tardis mod is So much more advanced than any other tardis in doctor who mods.
I must agree with alien (again :p), some aspects can be done. But it's gonna be really difficult and it's also such a big hassle for players. IF it would be implemented, i think it would only really be possible for singleplayer. And even then it's a tad OP.
TARDIS lel.
why not just alter the chunk loader to take snapshots of chunks and put them in folders with timestamps as names, then do what the time traveling mod did, but loading from the folder of the timestamp you selected when time traveling, then have everything replay if you are in the past.
minecraft saves already reach towards the gigabytes of size, multiplying that by a number of snapshots would not be good, imo. Redoing the world gen is a pain in the neck and very very trolly.
the other option: do what a vcs does, and only store the differences between snapshots. If that is too much, then it is obvious, there is no other way to get time travel and this likely will have to be closed.
to get anything comparable to time travel in MC would require time travel irl. sorry
Not really, it would just require a metric shit ton of memory. And it wouldn't really be worth it :p
ah, but what if you went back in time to when you first spawned into the world and watched your self start out? how would you tackle that without rewriting history? :P
I myself believe in the multiverse theory, so if i were to travel back in time and kill my granddad. I would just enter an alternate universe where i was never born. So i still exist, I'd just be from another universe ;p also this mod is able to do it, i don't really want it in the TARDIS mod, just wanna show that it's possible :P (I mean it was buggy as fuck, and barely worked. but i managed it once or twice i think lol)
agreed, but an option for that tardis to LAND at a specific time could work
Only in singleplayer tho, you'd have to like stay in the vortex for ages in multiplayer and it would become a huge mess. And maybe it could then be like the dimensions thing ,iirc an upgrade on the engine.
Well if only in singleplayer would work make it so but I think You Shane Can figure something out ! You are a amazing modder Em 24/11/2015 06:27, "FoxPotato" notifications@github.com escreveu:
Only in singleplayer tho, you'd have to like stay in the vortex for ages in multiplayer and it would become a huge mess. And maybe it could then be like the dimensions thing ,iirc an upgrade on the engine.
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It's not that there is really a problem to solve for multiplayer, it's just like. Bed, it's the same as beds. Everyone would have to be in another dimension or doing the same thing (this time just being in their TARDIS(aka another dimension)). I mean, it's probably as easy as setting the time just before the TARDIS lands, the problem is just the other people on the server in that world :p
well my i figured out viable alternative to this. a variant of uncoordinated flight where the tardis remains in flight till the time in the target dim matches the time specified. yeh i know its not the same but lets face it, its that or probably nothing (at this stage)
not to be rude, that just sounds kinda useless. There is no harm in just landing your TARDIS and waiting. It's even cheaper energy wise (not that that stuff costs anything but still.)
true... we still need a way to tell the time at destination either way :P
There will be no world state storing or anything of that nature because I'm not a god. Nor will there be any chunk regen because it's exploity and trolly.
So your are goind to do the #184 and the #175 because Would be as cool as my Idea. Just a reference of time-travel is enough
Ookay then. Just a Clock is cool enough Em 30/11/2015 23:46, "AlienXtream" notifications@github.com escreveu:
175 https://github.com/DarkholmeTenk/TardisModIssues/issues/175 is
done. #184 https://github.com/DarkholmeTenk/TardisModIssues/issues/184 not going to happen
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its not a "clock" it just integrated with the scanners.
technically it is a clock, just a text based one ;p
fair enough
I was thinking That It could be useful to "time travel" I'm trying to say is Chunk regeneration. here's how it could work : You set where you wanna go then you set the "time-travel" button and wherever you want your tardis to land the chunk where it lands would be regenerated. An useful use for this "time-travel" is to"time travel" in a quarried chunk so it could be regenerated and make a "sustentable form of quarrying". And Balance to this op feature is to increase the cost of time travel it could cost like 6000 artron energy or more. Ps :I don't know if it's hard to code the chunk regen thing ,but I know it exists becasue there's a bomb mod that has a bomb to regen the chunks. Ps.2: Sorry for the grammatical errors :-)