Open cmbasnett opened 5 months ago
There are two separate issues here, though they are related.
After investigation, it was discovered that the issue is that we are triggering DeactivateAllAnimationDrivers
within the client's DriverStatusChanged
. The issue is that the Driver
reference is already None
by that point, so the drivers are not actually disabled.
The fix is to find a reliable way to trigger driver deactivation. It's possible that we may need to move the handling of the animation drivers to the DHPawn
itself, so that we can properly deactivate any drivers even if the VehiclePawn
reference loses track of the Driver
.
Enter third person view, and note that your player model will not be animating when yawing the gun. Furthermore, when you get out of the vehicle, your animations become totally busted. The only way to "fix" it is to get back in the gunner seat and then cycle up until one of the transition animations play.