The scopes have been a thorn in the side of many DH players for some time, from the over darkened edges and the sight posts that were too thick. This PR serves to change this so that scopes are far easier to use
As well as this, it will hopefully solve the issue of people AVOIDING scoped weapons because of the previous problems
-Completely re-texured all sniper scopes
-Added ZF41 texture as the zf4/zf39 posts were too close together
-re-zeroed all scopes to the correct pitch value
What needs adressing?
some of these textures are off by one or half a pixel, OverlayCorrectionX does not appear to work on weapon classes. however as these deviations are so minimal and they wont show up generally ingame, this can be noted but ignored
if it is stated by users that they still feel off, i will adress this specifically in another PR
The scopes have been a thorn in the side of many DH players for some time, from the over darkened edges and the sight posts that were too thick. This PR serves to change this so that scopes are far easier to use
As well as this, it will hopefully solve the issue of people AVOIDING scoped weapons because of the previous problems
-Completely re-texured all sniper scopes -Added ZF41 texture as the zf4/zf39 posts were too close together -re-zeroed all scopes to the correct pitch value
What needs adressing?
some of these textures are off by one or half a pixel, OverlayCorrectionX does not appear to work on weapon classes. however as these deviations are so minimal and they wont show up generally ingame, this can be noted but ignored
if it is stated by users that they still feel off, i will adress this specifically in another PR