Get a deployable weapon (machine-gun or anything with a bipod).
Go up to a ledge and get the "deploy" prompt icon on your HUD.
Drop your weapon.
Note that the HUD icon is still there. It won't disappear until you bring up a new weapon.
Analysis
There's a variable called bCanBipodDeploy that is governing whether or not to show this icon. However, this variable is read-only to UnrealScript and is only ever set in native code. There's a bug in the native code where it does not set it's value to false if there is no weapon currently equipped. To fix this, all we need to do is to add in an extra check on this line to make sure that the player currently has a weapon in their hands.
Reproduction Steps
Analysis
There's a variable called
bCanBipodDeploy
that is governing whether or not to show this icon. However, this variable is read-only to UnrealScript and is only ever set in native code. There's a bug in the native code where it does not set it's value tofalse
if there is no weapon currently equipped. To fix this, all we need to do is to add in an extra check on this line to make sure that the player currently has a weapon in their hands.┆Issue is synchronized with this Trello card