DarklightGames / io_scene_psk_psa

A Blender extension for importing and exporting Unreal PSK and PSA files
GNU General Public License v3.0
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Baking Smoothing Groups (/UnrealEd ignores smoothing)? Edit: Ignore/archive #26

Closed Lasercar closed 1 year ago

Lasercar commented 1 year ago

Something I've noticed is that despite the smoothing being exported correctly as seen in the noesis screen snip below - Capture UnrealEd just ignores it and makes it's own smoothing for the model. Capture 2 ActorX has an option that might be relevant to this issue - baking the smoothing groups when exporting. It basically splits the model along sharp edges (with the obvious drawback being more verts). https://docs.unrealengine.com/udk/Two/ActorXMaxTutorial.html#Bake%20Smoothing%20Groups

Edit: Only lights show off the smoothing (and the camera doesn't factor into it)