Closed ettiSurreal closed 9 months ago
Unreal units are not universally centimetres. For example, Red Orchestra has an unreal unit being 1/60th of a meter. What I suggest to do is to set the screen's unit scale in Blender (https://docs.blender.org/manual/en/latest/scene_layout/scene/properties.html#units) This addon makes a deliberate choice to import the model data as-is, and let the user handle scaling, as there is no one size fits all solution.
Unreal's units are centimeters (cm), while Blender's are meters (m) by default. The addon currently doesn't convert from cm to m making the models import at a much higher (exactly 100x) scale.