Closed boobzzz closed 8 months ago
@boobzzz Hey, just had a look and was able to reproduce the issue. What program was used to export these files?
FModel 4.4.3.4. What I noticed is that all jumpLand animations have this effect, there is a bunch of different ones, with gun, with riffle, forward and so on, when jumpStart animations work perfectly fine
I think it's possible that the animations being exported are "additive" animations, meaning that the transforms in the animation are meant to be added on top of a "base" animation (this can be done in Blender using the NLA). Knowing what that base animation might be would require a more in depth knowledge of how the game plays these animations.
Does the export of the animations from FModel also come with a sidecar config file?
What game is this for, by the way?
FModel exports only .psa files without a config file This is my pet project, trying to learn UE. Being inspired by the game Returnal, decided to recreate some part of it using its assets
Hey, tried to use your version of UE Viewer and have error while importing .psa. Can you please have a look? SK_Player.zip
The issue here is that UEViewer exports an invalid .ini
format. I haven't gotten around to handling this yet as I just recently added parsing support for some well-formed config files. As a test, you can delete the [UseTranslationBoneNames]
and everything under it's heading in the config file; it should then work.
Yep, import works like a charm. But jumpLand looks collapsed as it was with FModel. Definitely this is some kind of additive animation, so I would have to figure out how to combine them together. Thanks a lot for the help and thank you for the add-on, really helped me a lot
I will open a new issue to handle the malformed config files, but I'll close this one since there's nothing actually incorrect here.
Hey @cmbasnett, need your help, I'm having exact the same issue as this one #59. Can you please take a look when you have a chance? Attached assets that I'm using, jumpStart animation works as expected, jumpLand is the one that causes this collapse. Added both just to compare Add-on version: 6.1.0 Blender version: 4.0 assets.zip